If you want to see where the F-Zero series started, this may be interesting, but if this is your first game I don't see it convincing you to play the other ones. Only two vehicles are useful (the Stingray and Goldenfox -latter for only the third league) and the tracks can get repetitive as you go through all of them. The AI is always rubberbanded so even a simple mistake will mean they pass you even if you have a big lead. They are also aggressive, to an uncessary extent. They are willing to crash you and themselves just so you fall behind. This is most noticeable in the final league, where track design is frustrating and the AI makes it even worse, the final track in that league is the only redeeming part of it. Even when you master the movement, there is not much else you can do with it. The audio is however nice. The soundtrack apart from a track or two is forgettable but the vehicles themselves and crashing and turning all sound nice. The graphics for a SNES Launch Title isn't too bad, and gives the nice illusion of "3D", but some wide turns suffer from a lack of draw distance. For all it's flaws though, when the game works on a good track, it is fun to play for a while but nothing more. That doesn't make it bad by any means, but don't expect much out of it.

Reviewed on Aug 02, 2020


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