a very unique experience. the surreal, labyrinthine nature of the hub areas was a lot of fun to figure out. unfortunately, the game does not really respect the time you put into learning it. the ending is awful, and having to find the arbitrary red stars to even see it would be pretty silly without a guide, as some of them are hidden within real levels with no indication they are there. imo they only should have all been somehow accessible through the hub areas. speaking of the levels, wow are they trash. for the most part, they dont feel like unfinished areas from the main game, they feel like baby's first mario 64 romhack. "act 1" is just silly, the "scary" parts are cringey, and there are too many repetitive stars in the levels themselves. as fun as it was in the beginning, by the end it felt like a slog, and one that required a guide despite complete memorization of how to get where. i feel as though the game needed to either be more structured, such that someone can feasibly find everything on their own (almost nobody is going to figure out to run to four corners of a random room with 0 indication of it doing anything) or further embrace the creepy nature and random events, which i feel there wasnt enough of.

Reviewed on Jan 20, 2024


Comments