all the fucked up parts of this game are actually good if you assume the setting is a wasteland post apocalyptic america
wonderful, charming and very cute. this game does have huge tedium but nothing that can't be made more serviceable with modern emulation tools, guides and rom-hacks.
don't let the platform of origin deceive you, this game is incredibly ambitious for the hardware that carries it and the time. it wonderfully pushes the NES and created a beautiful narrative sparkled with classic mother series humour, at a time where plenty of games a lot less ambitious than this one were coming out.
heartfelt, charming and incredibly human in a way that seems hard to do on an NES, the way text scrolls on the NES in fact adding to this charm and making punchlines land stronger.
I would caution against assuming this to be a "worse attempt at earthbound" or "just dragon quest", this game does provide a lot of its own merit to stand on if you do desire to tread past it's tedium.
a game that in my mind is defined by it's ambitions, it's technological limitations, it's game design errors and by its legacy.
wonderful, charming and very cute. this game does have huge tedium but nothing that can't be made more serviceable with modern emulation tools, guides and rom-hacks.
don't let the platform of origin deceive you, this game is incredibly ambitious for the hardware that carries it and the time. it wonderfully pushes the NES and created a beautiful narrative sparkled with classic mother series humour, at a time where plenty of games a lot less ambitious than this one were coming out.
heartfelt, charming and incredibly human in a way that seems hard to do on an NES, the way text scrolls on the NES in fact adding to this charm and making punchlines land stronger.
I would caution against assuming this to be a "worse attempt at earthbound" or "just dragon quest", this game does provide a lot of its own merit to stand on if you do desire to tread past it's tedium.
a game that in my mind is defined by it's ambitions, it's technological limitations, it's game design errors and by its legacy.