I love the detailed whimsical world which contrasts nicely with the dark authoritarian regime. In the modern age of AAA megascans asset flips it feels refreshing to come back to a game where every texture was hand painted - with thought as to the art direction and function of the world being built.

Admittedly my drive to play this was off the back of loving Rayman 2's art and it did not disappoint. I even tried to go through all the artists in the credits of both, to see if any had worked on other projects with a similar feel after this, but didn't have any luck. I guess Ancel's team in the late 90's just had a magic spark.

All that praise said, the story was fun but predictable. As everyone has mentioned: despite the name of the game, morality is completely black and white. Boring, but comfortable - like an action movie.

The gameplay was hit and miss, I liked the photography and the puzzles where you had to interact with the environment, some of those made me think for a minute but I never found them obtuse. The stealth and combat were very one note, but that's ok.

Overall a great game, most of my enjoyment came from existing in the world itself and absorbing the vibe.

Reviewed on May 05, 2024


Comments