A very gentle strategy game.

You pick your Pikmin, and throw them at things you want them to attack or carry back to base. Red ones are immune to fire and do about 1.5 times the damage of the other 2, blue immune to water, and yellow are lighter and can be thrown higher and can carry around bombs.

That's it. There's nothing else to really think about. The levels are also laid out in such a straightforward way, and there's so little experimentation to do, that the basic pattern-recognition that anyone who's played games a while would have is enough to steamroll this. I got all 30 parts in 17 days blind, and by no means think I was particularly good at it.

That's ok though. This game isn't supposed to be a kick in the teeth. It's a brief relaxed trip through a little forest area. Despite how forward it is with its gameplay, it still reminds me of a Sunday stroll. I do think the atmosphere is relentlessly pleasant.

I tend to lean towards games that present me with a challenging set of restrictions that were playtested thoroughly before release, and that makes it mean-spirited of me to dock this down to a 2.5/5, but I did play it and it was billed to me as a game first and foremost. That's how I'd score it if I was reviewing it as a game. I do like things about it other than its gameplay though.

Reviewed on Mar 14, 2024


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