The game had a lot of smart changes to it. They dropped the directional-input system from Virtua Fighter 3 that Shenmue 1 and 2 were based off of for dial-combos. That along with a target-switch made fighting crowds a much more dynamic experience. Throws were also removed so you can't i-frame out of trouble, and the guard-in-place was given a stamina-gauge so it isn't free.

I also like how its systems feed each other. Your level cap raises with the number of moves you have unlocked, so it's in your best interest to acquire scrolls. The scrolls are deliberately exorbitantly priced, but can be acquired by trading prizes won from mini-games that are much cheaper to play and can usually be won with skill. That way, the mini-games can be incorporated into the larger game. Shenmue 3 is an excellently-designed game.

My only gripe is that I feel like Suzuki rushed the pacing to put in more story than he was able to with the relatively small budget. I wish he'd cut back a bit as the second area was rushed. Still an outstanding title.

Reviewed on Feb 16, 2023


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