first, i want to get this out of the way: the art is great, the music is perfect. most of the writing is good, and i appreciate that the dialogue options were often pretty varied in terms of what type of howard you're going to be. most of the real-world themes it tackles are handled with care, if not always gracefully, and i think all the concepts for its worldbuilding are cool, if not entirely unique. the blend of concepts, i feel, is pretty unique. there's a lot going on in the background.

this is a tricky one to rate, because there are sections of it that feel so at odds with each other. i respect the ambition in terms of how many topics and tones they touched on. i'm not sure it gels into a cohesive experience for me, but i really want to talk about all the sections. i'll keep spoilers to a minimum, but there's obviously structural spoilers since that's most of what i'm thinking about.

it opens as a detective adventure game, has two or three very short stealth sections (which are so easy you'd be hard-pressed to fail them on your first try). i like this section, it's very classic noir, and the mystery it sets up is pretty compelling. it takes you to some beautiful settings

after some time, probably halfway through my playthrough, it completely changes tone and gameplay. i think this starts out as an interesting change, but doesn't stick the landing toward the end. i really like the section in the camp, aside from having a popular twitter/streamer personality hanging out which kind of broke my immersion and felt a little out of place. not a huge deal. i really liked the focus on participating in a found community, and it treated the subject matter in a way i thought was humanizing without being patronizing necessarily. it's not perfect, but i appreciate that it went there and didn't fuck up.

after that, however, you go to a lab, where the scenes mostly take place in a single tiny room. by now the tone has shifted so drastically from where we started that i wonder where it's going, and if i'm playing the same game at all. not necessarily in a good way.

then there's the epilogue, which sets up what *i think could be a really interesting sequel. but is this game*, on its own, a satisfying and complete package? i can forgive a cliffhanger (and i am looking forward to a sequel, if they make one), but i feel like a lot of the plot threads lacked the closure they were owed.

i think my biggest issue here is that it feels pretty rushed toward the end. i only encountered bugs at the end, i found that the gameplay and setting were monotonous and sparse for the last couple hours, and it feels like the focus on setting up a sequel was to distract from not knowing how to wrap up the other plot points. the ending sequence, while beautiful, didn't really punch me in the gut like i think it wanted to.

do i recommend this game? yes, i think this is worth your time, just know it's an uneven experience and writes some checks that end up bouncing. i think there are sections that i'd rate 2/5 and sections i'd rate 4/5, so make of that what you will, but don't let a lukewarm review scare you away, this game has ambition and heart, and i really want to play a sequel someday.

Reviewed on Sep 04, 2021


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