Obviously it's the highest selling Mario Kart, hell, the highest selling Mario game at all, so they must've done something right. Totaling a solid 96 tracks and 50 characters, some even crossing over from different games entirely, there should be a little something for anybody and everybody. I dunno know, though, I just can't get into it as much as I feel like I should.

This is a very clean feeling Mario Kart, almost a little too clean. I guess it's the Double Dash fan in me, but Mario Kart 8 has always felt just a little too smooth for my liking, which sounds like it should be a good thing, but I definitely prefer the more chaotic gameplay of Mario Kart. Although, I can give them credit for this, 200cc does do a pretty good job of fulfilling that wish. Custom items as well to an extent, though that's a bit more on the ridiculous side than hectic. Big difference.

I digress, chaotic or not, MK8D still has some beautiful and vibrant tracks. Electrodrome was, and to this day still is, easily in my top 3 tracks out of the entire series. Mt. Wario is another really fun design and concept, which I'm sure has had its praises sung relentlessly by now. Even the retro selection is pretty damn strong, some remarkable glow-ups given to tracks such as GBA Mario Circuit, GBA Ribbon Road, N64 Rainbow Road, though I do understand the grievances to be had on that last one. Outside of the first page of cups, 8 Deluxe also introduced the Booster Course Pass line of DLCs, which, ah...

Sorry, I hate this concept in its entirety. I understand you have your sweet little mobile game and you need to preserve all of its tracks for when that inevitably shuts down, but I really don't think the way to do it was by adding paid DLC to your Deluxe rendition of your 8 year old game. Yes, I see why they did it, I get it, highest selling game on the Switch, it still just feels stupidly counterintuitive. Not to mention how wildly inconsistent the quality can be. For every GBA Boo Lake, there's a 3DS Toad Circuit. For every Yoshi's Story, there's a GBA Sunset Wilds/Sky Garden sorry i'm a super circuit fan and i will NOT sit idly by and let them curse my beloved tracks.

I won't call it bad, it's very clearly not bad. Good, even. I just don't like the feeling it evokes, which is, uh. Not much. Online works surprisingly well, battle mode is easily better than base MK8. Shoutout Reyn and Quent for the fun times and look forward to their reviews as well, assuming they both write one. If not, then at least look forward to Reyn's.

Reviewed on Mar 13, 2024


2 Comments


1 month ago

I'm surprised you find it more clean compared to other games! I personally think that it's one of the most hectic ones aside from maybe Mario Kart Wii. I think it's because there's 12 racers instead of 8, it feels like you're constantly getting bombarded with items, especially if you're ahead of the pack. I definitely agree that the Booster Course Pass is inconsistent and a bit of a let down. Shame you don't vibe with the game all that much, but I'm glad you still got some enjoyment out of it at least!

1 month ago

Beautiful review, will inspire my own. This game just feels really homogenous to me, you barely feel things like mushrooms and stars compared to other entries. I think that ties into the feeling of it being too clean.

Ultimate game for general wide appeal but, not to be rude, I find it hard to believe many people actually dearly love it like the praise suggests.