Teleroboxer asks the question we were all thinking: what if Punch-Out was robots instead? It's a cool concept leading to some pretty out there character designs that can be animated in exaggerated ways and throw punches that feel like they're coming out of the screen thanks to the 3D effect.

Where I struggle with this one though is it's control scheme. It's a little bit like Arms where you control each arm independently. The left d-pad and trigger control the left arm while the right d-pad and trigger control the right arm. Holding a direction and pushing the trigger will throw a different type of punch, like holding down will give you uppercut shots for example. Holding the d-pads in different directions will also give you different guards. I'm not sure if it was because I was playing on 3DS but my brain struggled with trying to dodge and throw punches together. Part of me feels like I was struggling with having full control of movement over both arms using each side of the controller where typically in something like Punch-Out, you can quickly dodge left and right with the d-pad and throw punches with A and B which is very simple for quick reactive play. Here things are maybe a little bit too complex for it's own good. It might be something that when you get the hang of it, it becomes really satisfying (like I found with StarFox Zero) but unfortunately it wasn't clicking with my brain.

Outside of it's unique control scheme, this is a boxing game at heart. You face a multitude of out there opponents and whittle away their health by punching them in order to become the champion.

I can appreciate what Teleroboxer was going for, it's an impressive over the top robot boxing game but unfortunately I just couldn't vibe with the control scheme well enough to truly enjoy it

Reviewed on Apr 25, 2024


Comments