A subpar and disappointing port of what is a good Sonic game.
I'm sure some issues are down to a poorly optimised Switch version which I played but some of these are in all versions that I'm aware of

- Lighting. The change in lighting from the Wii game results in some laser attacks being difficult to see the telegraphed tells before they're fired.

- Physics. Multiple times during this playthrough, Sonic was launched and missed the area he was supposed to land in due to an alteration of the physics. At now point in the Wii game did I die due to this but it was a semi regular occurrence here.

- Timing. I swear the timings/cycles for the final boss attacks are completely off in this version of the game, making for a frustrating experience.

- Slowdown/Graphical issues. Various parts of the game falls below 30fps on Switch and there's a few graphical glitches here and there (the major ones have been patched out)

- Sound mixing. It is awful. You can barely here the voices at points, like Eggmans funny announcements throughout levels and the SFX are waaaaaay too loud compared to the music but you can't fix that in the options

- Inferior remixes. More of a subjective one but the new songs used here are just not as good as the original ones

- Cutscenes. They've just upscaled the cutscenes and they look horrible compared to the rest of the game.

I honestly don't know how Sega could take one of the more consistently good Sonic games and turn out an inferior version of it on this scale. Like I'm genuinely amazed at how poor some aspects of this port is.
If you want to play Sonic Colours, honestly just play the Wii version

Reviewed on Oct 03, 2021


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