the general response to scorn i think has been a damning continuation of the games space lacking critical language. puzzles bad, shooting bad, bad game. the baggage of our 2022 reality of having very fun games all the time (and devs getting very good at making them) is we've lost the articulations for games striving to do something else. very reminiscent of the total lack (of everything; in particular: critical interest) in regards to pathologic 2's reception. a struggle against futility time and time again like a pain receptor in a gamer's head. they don't want to be reminded of their involved apathy! next game, already. get me out of this lobby, back into queue, please!

scorn is an utterly immaculate production, almost seven years in the making and it comes through down to the feelings. the dedication is ever present, in every delicate animation to the rich industrial environments taken over by an invasive presence. the total lack of language here is practically taken for granted when the UI more than suffices, it's effortless to the point that it shows a sense of the game constantly iterating around all of its pieces. i think the future will be spoiled to have such a holistic horror experience, if the present is not capable of it.

Reviewed on Oct 16, 2022


6 Comments


1 year ago

The general gaming public is not prepared for a game that's challenging in a manner besides how quickly you can shoot a gun

1 year ago

i think it is really! it's just a lot of people are taking baggage to this game being upset with what they think it should be instead of taking what it is in good faith. it's just baffling when this happens.

1 year ago

I think it's something you can chalk up to changing sensibilities in gaming. If this had been released back when Myst was the best-selling PC game of all time, I think this would have been less divisive. But it's kind of like The Jazz Singer, isn't it? Relegated to slideshows in your film class. "This was important because it paved the way for new technology, and that's all I can say about it." The issue was Myst was lightning in a bottle that couldn't have lasted forever. It's weird and isolating and makes you feel weird things while you're thinking. It made sense back in the day because gaming was evolving at a rapid pace. So what if it wasn't fun? It was groundbreaking.

We're at a point now where the ground has been broken for twenty years, and we may very well be stomping our way to the center of the earth. If you don't have to install a game on 7 CDs, play it on two or three of those, and your internet speed is fast enough for you to watch television with it, you're probably looking for something that tests your patience a little less. I'm shocked that, at any point in this game's development, it was pitched successfully. Kudos to the developers for pitching to the right people because we could very well be living in a world where nobody heard them out.

1 year ago

as much as i understand the myst comparisons i do think that this game is far, far more accessible than the lineage it's pulling from. but i think you're right in your assessment yultimona, it echoes much what the lead developer of pathologic 2 said about pathologic 2's poorly received release. specifically (paraphrasing here from an interview) that they just tried to do another game from the mid 2000s again. but i just have to stand back and really think, is there no more space for this kind of experience anymore? even if it's not groundbreaking or novel anymore -- which is maybe why i focus so much on valuing the production here. i don't know. in some sense i feel alienated! i want more games that i struggle to do things successfully in, ones that sacrifice satisfying core loops for a broader experience.

1 year ago

I hope to play it and see how your comment translates. Holding onto scorn since I knew about the game

1 year ago

W