This one's for the zoomers.

Shockingly ambitious game with its clean graphics and relatively stable 60fps, giant multi-part bosses, destructible environments (with meaningful gameplay implications: shoot out bridges underneath foes, use fragile walls for cover) and weirdly technical quick boost mechanic reminiscent of GunValkyrie where chaining boosts requires you to vary up their direction with every input. Even leverages the PS3 and 360's analog triggers by letting you accelerate and thrust at varying speeds.

Also highly arcade-pilled with its selectable and very powerful starting builds and an extremely tight and varied campaign. This still does feel like Armored Core -- thoughtful movement, cutthroat atmosphere and interesting subversions (that one mission where you blow up the port feels like you're the monster in a horror movie) -- but From left basically no element untouched as they re-envisioned their flagship series for the Bloom Gen. Didn't give me that puzzle solving satisfaction the building mechanics in the oldgen games elicited and can feel sorta samey across its run but this one definitely earns its reputation.

Also legitimately a DMC3-level course correction after AC4 felt like it was rushed out for the PS3's launch.

Reviewed on Sep 03, 2023


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