A step up in quality from Homefront, The Revolution improves in some aspects but is still, ultimately, pretty unremarkable. The gunplay feels a little better, but still not especially good as weapons just lack punch and never really feel powerful, even when they are. The open world gameplay loop (collectables, clearing outposts, hacking transceivers) is pretty similar to something like Far Cry. While fun at first, it wears out its welcome very quickly when you realize that it's the bulk of the gameplay. The more central missions that don't revolve around aforementioned loop are fine enough, and they at least provide a semblance of variety. Enemy spawns are pretty horrendous, red zones in particular will have enemies spawning in waves of 6+ and frequently, making a shootout pretty undoable as you'll be outgunned within minutes. Also airships, if one spots you then you end up with the same issue of rapidly spawning large groups of enemies (and there were several instances that I saw enemies spawn literally directly in front of me). That makes the later part of the game devolve into "do something to advance hearts & minds > shoot your way to a hiding spot > hide until they stop looking > repeat ad nauseum". Alternatively, you can just die instead of trying to hide because you aren't really punished for deaths and it's honestly just quicker than trying to hide. One thing I will give the game credit for is visuals, the game looks good and some of the set pieces make for good eye candy. Other than that, even while being a bit better than its predecessor, The Revolution still doesn't do anything well enough to set it apart from any other mediocre shooter.

Reviewed on Dec 30, 2023


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