I've really tried liking this but it's atrocious design wise: 20% rpg, 10% running back and forth, 70% of shitty dialogue and cutscenes that can't even be skipped even if you are on NG+.

it's one thing to have story heavy segments and it's another to completely break every gameplay segment every 5 minutes with constant dialogues and cinematics. to start mosts quests, you'll have to go to the place where they start, interact with something, then you have go back to the office, accept the quest and go back - to the place you were at first.

the constant interruptions drag down the quality of the dungeons as well, which are not very good to begin with. simple and linear, the early game features a lot of slow back and forth where you keep running into the same lower level mons for the first hours of the game. bumping the difficulty is not more satisfying since it just makes enemies deal more damage and take less. later dungeons offer very easy puzles and put some chests in certain areas marked on your minmap to 'explore'. it's also very on rails, since harder areas are walled off by npcs that tell you to go away until the story reaches that part.

the digimon raising system leaves a lot to be desired. often it requires you to devolve them, then level them up again to evolve them, a bunch of times so that a certain stat increases and you can unlock an evolution. plus the stat requirements copuled with RNG means sometimes you can't even meet requirements on a certain digimon if they have a certain personality which does not befenit their stats. a more boring grindfest than most rpgs.

and again, the story is so fucking bad, i probably hate it even more because you're forced to sit through it.

Reviewed on Apr 22, 2022


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