thinking about how hard it is sometimes to convince people that certain movies - especially blockbusters - are, in fact, actually high art. like Mad Max: Fury Road, or Titanic. people are so conditioned to view certain genres through particular critical lenses. i run into a lot of people whose "movie of the year" has to be something pristine and traditionally dramatic. there's a similiar phenomenon with pop music. of course, with pop music it's often more a sort of friction that comes from mn who views themselves as macho trying to consider what enjoying music that's typically deemed feminine means. i'll see guys admit they like Carly Rae Jepsen's "Call Me Maybe" but only by first allowing it "guilty pleasure" status.

not that blockbuster movies or pop music don't receive their fair dues. Titanic was the highest grossing movie of all time for a while and won like 11 oscars. Taylor Swift dominates the Grammy awards and is maybe the most popular recording artist in the world right now. but often what's "popular" isn't what's considered cool or critically lauded. it's easy to dismiss what's popular as shallow. and sometimes that's absolutely true, some popular things are shallow (see: the MCU or the music of Ed Sheeran). sometimes what's actually popular tho is genuine spectacle.

i think of the Uncharted games in these terms - as the definitive 'pop games'. they basically exist to ship playstation consoles so just about anyone with a ps3 or ps4 has played an Uncharted game. they also review extremely well. uncharted 2, in particular, won a ton of (relatively meaningless) GOTY awards and is the third highest reviewed ps3 game on Metacritic (for what little that's worth). but at the same time, i always get the feeling these games are considered lame by the cool crowd. or even by their own fans. uncharted 2 is lauded, sure, but i rarely see people exalting the blockbuster virtues of Uncharted 3 even though it's like the exact same game (it just can't compete in the shadow of Uncharted 2's train set piece - a stunt that burrowed into gaming folklore first).

after replaying all three mainline Uncharted sequels this year, I can't help but feel the series 1) remains somewhat underrated and 2) get better as it goes. sure, uncharted 4 hinges somewhat on the foundation (and your familiarity with) the ps3 trilogy, but i don't think you need to have strong emotional ties to Nathan and Elena's relationship to appreciate the best A Thief's End has to offer - which is balls-to-the-walls action and the best blockbuster setpieces this side of Hollywood (or Bollywood). if this were a movie, I'd enjoy it no less than I enjoy Fury Road or the recent Mission: Impossible movies or Casino Royale or the work of Steven Spielberg. which at the end of the day is what Uncharted wants to be. it wants to be interactive Indiana Jones. it wants to be James Bond. it wants to be a Michael Bay walking simulator. and the game absolutely is that.

i read an article on Vice from former games critic Ed Smith, written around the release of Uncharted 4, and using a Nathan Drake thumbnail, about how games can't truly be cinematic. the main thrust of this argument was how crucial editing is to the essence of cinema and how games can't -- or certainly "cinematic" AAA games (like Uncharted) don't -- use editing techniques in gameplay. and i think i agree and calling games like Uncharted 4 cinematic would be a bit silly. but i don't think they have to be cinematic to be blockbusters. and i think the Uncharted series has completely nailed the gaming blockbuster formula. it's a bit of a narrow, somewhat linear formula. it consists primarily of light platforming, some shooting, some waking and talking sections and occasionally a puzzle. but that's honestly all i want out of a game. i love an on the rails action. when it works, the way it works in Uncharted 4, where you're jumping off falling buildings or being dragged behind a jeep through the mud while simultaneously shooting other vehicles, I feel more alive and exhilarated than I do bashing a wave of enemies with a sword or exploring some random empty rooms farming for resources.

...

random notes.

uncharted 4 is one of the most striking games i've ever played. a level of detail fidelity almost unmatched. pouring one out for the devs who crunched themselves into retirement making this (weird thing to say, idk)

i went into this with the original Amy Hennig pan for the game in my head - a game where Nathan's long lost brother would be an antagonist and the game would counter its ludonarrative dissonance criticisms by taking a gun away from Nathan for half the game. as much as i'd love to see Uncharted actually tackle and interrogate what Nathan's violence actually means instead of rewarding you a with a Ludonarrative Dissonance trophy for killing 1,000 enemies, i think this is the first game in the series to really limit your gunplay. there a lot more slower, walking and talking sections here. some uneventful driving sections. maybe 1/3rd of the game you don't actually shoot anyone. it's a step in the right direction. i kind of view those criticisms though as moot when so much of the game's fiction is steeped in hollywood tradition. it feels weird to criticise nathan drake for killing 100 goons when i don't criticise john wick or any harrison ford character for doing the same. and yes it's because nathan is a loveable rogue but, eh, i kind of come out of my replay of this series, with this questions in my mind, thinking it ultimately doesn't matter even if i wish they could do a better job at addressing in general.

i also appreciate Sam Drake's conceptualisation as the assohle loser brother more than the evil vengeful type too. he's a deadbeat loser, he's nathan if he didn't have an Elena.

Reviewed on Sep 11, 2021


1 Comment


1 year ago

great review