a camera is just like a gun, point and shoot

i think the most confounding thing about this game - a game that's full of levels that are clearly carefully curated and intricately decorated - is the timer. it seems so counterintuitive to the game's sort of spirit of observe and inhabit. i can only really think it's there to give you something to purposely ignore and disobey. likewise the checklist of items you need to photograph to advance. at first i felt really bad about "cheesing" some of these objectives and taking the worst, blurriest, most out of focus to advance. but a week or two removed from playing it all i can think, that's kinda the point, yeah. half ass the objectives, take in the rest of it. ignore the obvious and document the margins (where the real beauty and the tragedies exist).

i also wanna say the game's little diorama levels feel less like interactive immersive environments and more like these lifesized gifs of moments frozen in time. they really stick with me. in contrast i spent 3 weeks around this game also playing far cry 6 and i remember virtually nothing about that game's spaces other than how beautifully blue the water was. i played umurangi a year ago before dipping and taking my sweet time to return but that level was always burned in my mind.

nice game.

Reviewed on Feb 07, 2022


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