The base levels are wonderfully designed, the endless amount of icons and colors are fun to unlock (mostly)
And then you start playing the user-made levels.
That's when the game goes from a challenging platformer to a hellhole of the most random, amazing, horrible, hard and insufferable stuff you can imagine, and that's what's kept it going for so many years.
And then you start playing the user-made levels.
That's when the game goes from a challenging platformer to a hellhole of the most random, amazing, horrible, hard and insufferable stuff you can imagine, and that's what's kept it going for so many years.