Sonic Adventure 2 is a game that I have given dozens of chances, all with different mindsets and understandings of how the game works. And each time I play this game, I feel underwhelmed. This feeling was no such stronger than on my most recent playthrough. Sonic Adventure 2 is a unique game, in that it feels both boring and frustrating at the exact same time. Occasionally it's fun. But overall, you just feel like you're wasting your time. Sonic Adventure 2 starts out incredibly strong. City Escape is phenomenal, and most of the levels here are actually pretty fun to play. But it very quickly goes downhill. Aquatic Base is okay, but most of the levels from there range from mediocre to flat out awful. And also not helping is the godawful playstyle that's attached to these stages. Although Sonic/Shadow have mostly remained the same, good god, what the fuck did they do to the treasure hunting and mech stages? First off, the sensitivity for controls is jacked up to the extreme. Move the joystick ever so slightly and you'll go flying off a ledge. SA1 had perfect controls. Perfect sensitivity and movement, good physics and more, but SA2 had to screw it up. Overall, the characters are just a nightmare to control, with really the only improvements being Knuckles/Rouge. Secondly, treasure hunting/mech shooting is fucking BORING. Treasure hunting is just a tedious task in it of itself; you just fly around til your radar goes off. But they made it even WORSE compared to SA1! Now you can only track one Emerald at a single time, and the radar is just less useful overall, with less levels of tracking. SA1 had 5, but 2 bumps it down to 3, an unneeded change. Oh, and you thought Treasure hunting was bad? Try the Mech stages! The mech stages are just awful. Not only are the controls still dogshit, but the physics combined with the controls make a confusing and bland slog of stages. Just spam B. That's the entire stage. Sure, you can go for higher ranks by holding B, but it still sucks to play + there's basically no motivation to do so, outside of achievements and whatnot. And the level designs themselves genuinely SUCK. I don't know what happened to the level designers from the first game, but they clearly needed to come back for this one, because GOOD LORD. These stages are TERRIBLE. Really the only ones I enjoyed were the Sonic/Shadow stages (although there's a severe lack of Shadow stages for whatever reason), and SOME of the Rouge stages. The level design for the stages I don't like feel tedious. Just the same, boring and repetitive shit you've been doing the last 14 hours. Spam B, fly in circles until your Radar dings, where's the variety? Yes, SA1 had a similar issue, but each gameplay style was different and shorter than Sonic’s, making it feel more fun to switch around characters. The only dud in SA1 was Big’s fishing, but other than that, SA1 was a fun, albeit slightly dated game. SA2 on the other hand, feels repetitive and bland. And when it isn't that, it's frustrating as all hell. And we all know where that applies most. Mad Space was my breaking point. It's genuinely one of, if not the WORST Sonic levels ever made. The antithesis when it comes to fun design. I was so close to beating SA2, but I just gave up here. Going through this War of Attrition was just soul crushing to me. And that's where I just stopped playing. Sonic Adventure 2 is one of my least favorite Sonic games, and I'm shocked at how such poor design is acclaimed by the Sonic community to this day. I didn't bring up every issue I had in this review, but I don't really feel like it. SA2 is just not a fun game in my opinion. Overall, SA2 is just terrible to me.

Reviewed on Dec 17, 2023


1 Comment


4 months ago

based take