i like the idea of daggerfall. enough so that i've tried playing it numerous times, keen on trying to understand what its most fervent enjoyers find so magical about it. i've always come out of it feeling like, well, the time i might have appreciated this game has long passed me by. or even more accurately, that time has never truly existed and likely never will. i was playing chrono trigger, quake, and super mario 64 while a much nerdier friend of mine pretty much only cared about daggerfall (so much so that he sold me his fairly new playstation with a handful of games like resident evil and king's field really cheaply). given that i still love the games i found more interesting back then—especially when most of the praise i see for it nowadays is "it's very, very big and full of endless copy-pasted npcs who give you the dullest quests imaginable" or perhaps "tits"—it's ever more difficult for me to imagine an alternate timeline where i switched places with my friend.

so, again: the core idea of daggerfall really appeals to me. a vast, open world with enormous and labyrinthine underground crypts full of screaming skeletons. crude 3d environments with even cruder prerendered sprites. let's go. but then it becomes clear just how empty it is both spatially and in terms of character. morrowind is a fucking revelation compared to this. morrowind is one of my very favorite games. daggerfall, though... it's practically a barebones prototype (and i'll grant it due credit there) for what would become an actual game with an actual soul and vision. if you were to ask me: play ultima underworld instead of this monumental time-waster and then skip ahead to morrowind (perhaps stopping along the way for deus ex, arx fatalis, etc).

Reviewed on Nov 15, 2021


2 Comments


2 years ago

Absolutely on point. While I enjoyed Ultima Underworld 1 and 2 and loved King's Field, the sheer nature of basically stitching the dungeon crawler aspect to a barebones world around simply doesn't work very good and becomes a total annoyance, without even considering the savage amount of bugs. It's too barren and devoid of anything resembling an actual story.

2 years ago

yup. and i'm certainly willing to consider that some just like the feel of it... vibe, mood, atmosphere, etc. goes a long way toward me enjoying many a game i otherwise find i'm not particularly engaged by. but daggerfall is just so much emptiness there's a disconnect and i can't help but see it as this vacant facade where the sheer size of it means nothing whatsoever.