24 Killers

24 Killers

released on Mar 09, 2023

24 Killers

released on Mar 09, 2023

Out in the Indian Ocean somewhere is a tiny desert island where a multiverse spanning drama is unfolding. You play as Home, a cursed super intelligence bound to a soldier's corpse by an alien named Moon.


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I stumbled upon 24 Killers completely by chance, and its unique visuals reeled me in. While the game itself was not what I was expecting with its strange narrative and trippy visuals , it felt like Animal Crossing on acid. That's not to downplay 24 Killers though.

The fact that this game seems so overlooked is a shame. It's a true accomplishment, especially considering it was crafted by a single developer over nearly nine years.

However, it's not without its quirks. The unusual story and lack of an in-game journal made things confusing at times. And there was a few bugs but nothing closing my game and restarting didn't fix. Despite the stumbles, it didn't take away from my overall enjoyment of the game.

This is a game that deserves recognition. Made by one person, it's a testament to creative vision and perseverance. 24 Killers is a game more people should play.

Once I heard this game was "kinda like Chulip" I knew I had to check it out. It really doesn't disappoint - it's relaxing and quirky with mysteries and characters that keep you interested throughout the journey. The art is really refreshing, and I quite like the writing for a lot of the dialogue - its very witty and thoughtful.

I do have a few critiques - I think for a game about learning how to enjoy and experience life, you do spend a lot of time collecting the currency of the game. The racing mini-game in particular I really got tired of about halfway through. I also kinda wish you were able to do more personal side-quest type of stuff for fun - similar to animal crossings or even Chulip - but that's also my personal bias. I think I would've connected with some of the less important mons that way. Some of the tracks in the game could've been different from the dominant overworld track. While that track is lovely, it does get old, and every time I heard a different track I perked up - but they are almost always in a single spot you'll never be in for long. I also was unable to get the "producing a poo" achievement despite very much producing a poo. u_u

That all being said, I'm really glad I took a chance on this title - its weird and optimistic in a way I really vibe with. This game just oozes with the personality of its creators in a really great way. What a fun piece of art, I'll definitely be returning to it in the future : ]

The style is great, the music is great, and there's an undeniable charm to the character interactions. I can see why a lot of people love it, but it never fully clicked with me. Not fully clicking with a game isn't a big problem though -- I can enjoy and appreciate art that isn't quite my thing and come away richer for it.

Unfortunately, I simply didn't enjoy the moment to moment gameplay. Most of the 'minigames' and interactions were just a bit clumsy and annoying to me. Towards the end of the game, you have to gather quite a bit of resources, and, even understanding how to do it well, it felt unnecessarily grindy. I would have enjoyed this more as a point and click or walking simulator, to be honest.

I really wanted to like the game and strung myself along for about 6 hours before deciding that it's just not for me. That said, I'm happy to have had the experience and given some money to an indie dev who made a passion project, and I'm glad that most people who play it seem to click strongly with it.

A pior parte do jogo é ele acabar. Tão curto, mas tão bom...

o Love-de-lic não existe mais senão em pedacinhos em lugares espaçados, mais em espírito do que qualquer outra coisa, e não tem um exemplo melhor disso do que 24 Killers. poucos jogos entendem os loops de gameplay, a trilha sonora, mas principalmente os temas e as ~vibes~ que o repertório daquela developer tem incrustado em seu tudo, mas tá aqui um jogo indie feito por basicamente um cara que pega tudo, e faz um pouco mais. ele não é só suas influências.

aquela frase genérica mas bonita de tumblr-twitter: você é um museu de todas as pessoas que te encontraram ao longo da sua vida. esse é não só o tema e objetivo de 24 Killers, é basicamente o que o próprio developer fez também. jogos são bons quando fazem você pensar na sua vida. esse é um bom jogo.

[se você gosta de jogos como Chulip ou Moon ou Elemental Gimmick Gear, isso aqui é pra você]

Beyond being an excellent game, this was an incredible experience for me. The amount of genuine care and love that makes this game, oodles of absurdity, a world that feels fully formed and ready to be a home. I ate up everything this game had to offer and continue to gnaw the bones. Home's decaying fist has touched my heart