The style is great, the music is great, and there's an undeniable charm to the character interactions. I can see why a lot of people love it, but it never fully clicked with me. Not fully clicking with a game isn't a big problem though -- I can enjoy and appreciate art that isn't quite my thing and come away richer for it.

Unfortunately, I simply didn't enjoy the moment to moment gameplay. Most of the 'minigames' and interactions were just a bit clumsy and annoying to me. Towards the end of the game, you have to gather quite a bit of resources, and, even understanding how to do it well, it felt unnecessarily grindy. I would have enjoyed this more as a point and click or walking simulator, to be honest.

I really wanted to like the game and strung myself along for about 6 hours before deciding that it's just not for me. That said, I'm happy to have had the experience and given some money to an indie dev who made a passion project, and I'm glad that most people who play it seem to click strongly with it.

Reviewed on Mar 31, 2024


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