A Case of Distrust is a narrative mystery from 1924 San Francisco. Play as private investigator Phyllis Cadence Malone in this historical 2D adventure game. Explore underground speakeasies, smoke-filled billiard halls, classic barber shops, and more. Catch suspects in lies by using evidence, statements, and your wits. Intrinsic challenges face our heroine, as she struggles against a pushback on emancipation, leading to many doubts, both internal and external. Uncover the truth in a mystery full of deception!
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A decent little bite sized title that could have used a lot more to it. I like the minimalistic art style a lot. It works for this game, this genre, because the lack of facial features make it more difficult to get a read on the characters. The music is also pretty damn good. The mystery and asking questions do require a little bit of thought to get some progression.
The game is waaaaaaaaaaaay too short. It's just this one case that won't take longer than 3-4 hours and then it's just over. So it's hard to really get too invested into such a small scale story.
I'd like to see this get expanded into something bigger someday. But as it is, it's a perfectly fine small scale game that you'll enjoy fine enough.
The game is waaaaaaaaaaaay too short. It's just this one case that won't take longer than 3-4 hours and then it's just over. So it's hard to really get too invested into such a small scale story.
I'd like to see this get expanded into something bigger someday. But as it is, it's a perfectly fine small scale game that you'll enjoy fine enough.
dig the style, but frustrated by the slowness of the ux, like how slow my cursor moves, how slow it is to open up the notebook and sift through everything, and basically everything
i think the coating of molasses on the ux kind of works against the game design of digging through all the evidence and trying to find exactly the right thing to say
eventually i got so frustrated by that (and, admittedly, my own stupidity, which just amplified the issue) and used a walkthrough
i don't mind feeling stupid but i don't like when i feel punished for being stupid, and unfortunately the aforementioned slowness gave me that feeling, despite the text of the game never admonishing me
i think the coating of molasses on the ux kind of works against the game design of digging through all the evidence and trying to find exactly the right thing to say
eventually i got so frustrated by that (and, admittedly, my own stupidity, which just amplified the issue) and used a walkthrough
i don't mind feeling stupid but i don't like when i feel punished for being stupid, and unfortunately the aforementioned slowness gave me that feeling, despite the text of the game never admonishing me
Very stylistic game set in the 1920s. You're a PI detective on your first real case. Point and click game with a focus on questioning suspects; like a 2D LA Noire.
I like the Saul Bass art direction and the animations were well done. The artists did a great job showing emotion in a silhouette form. I wish we got some kind of music from the era.
The story went further than I anticipated, which is welcomed. But it didn't feel memorable.
I like the Saul Bass art direction and the animations were well done. The artists did a great job showing emotion in a silhouette form. I wish we got some kind of music from the era.
The story went further than I anticipated, which is welcomed. But it didn't feel memorable.