Abadox: The Deadly Inner War

Abadox: The Deadly Inner War

released on Apr 06, 1988

Abadox: The Deadly Inner War

released on Apr 06, 1988

Abadox is a video game for the NES, subtitled The Deadly Inner War. It is a side-scrolling shoot 'em up in the vein of Gradius and R-Type. The game is notable for its unique visual design, as the game takes place inside the intestinal tract of a giant alien organism. Abadox is also known to be difficult, since it takes one hit from an enemy projectile to be killed. In Abadox, if a player is killed, one must restart from a checkpoint passed before death.


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Unique visuals tied to stereotypical schmup gameplay that can sometimes get frustrating.

Broken hitboxes, broken collision detection, poor performance, unbalanced weapons, and frustrating level design, with extreme power loss on death that essentially makes it a one life game.

The grotesque aesthetic is really the only appeal here, as the core gameplay and design is janky, frustrating, and forgettable.

** Don’t listen to everyone on Backloggd about the last level being amazing, it was absolutely dreadful

‘Abadox: The Deadly Inner War’ is not too different from any other side shooter. Absolute chaos that requires quick reaction times. As I lack skill and quick reaction times the only way I was going to get through this game was with cheats. I opted for unlimited lives, which really just makes the fairness like a modern day game and all power ups. The one downside to all powerups is that when fighting a boss the console cannot handle so many sprites on screen at one time therefore absolutely chugs to probably 10-15fps. What kept me playing was the amount of people that spoke highly of the last level and despite the cheats it was absolutely soul destroyingly hard.

I like shoot em ups and I like body horror, ESPECIALLY vintage japanese body horror, so I like this.

Is no Gradius so there's a couple of things here and there that could be better.

It's not too hard nor too easy for how short it is, and the last segment was fun.

A novel answer to the age-old question: "What if Salamander stage 1 was the whole game?"

Answer is pretty ok to middling. Has that problem most 'made for NES' shmups have where the rate of fire is rough, you only get a couple shots on screen at a time and it makes most weapons feel bad until you get missiles to back up their damage. The laser whips ass though.

They don't really commit enough to the body horror bit? At least in terms of like, consistency. You go through the mouth and past the tongue, into the throat, and then, Indescript Body Areas, then another throat, then fuckin', metal? Metal up their ass?????????? Bro stop eating the steel magnetic balls

I liked this about at a 3/5 level playing it in-call but I know it'd be kinda miserable on real hardware, felt the same way about Natsume's other shmup, SCAT