There are eight stages in this game. The beginning stages consists of randomly chosen areas from nations of unselected fighters (assuming those fighters have nations). If Rabio or Lepus is chosen, all four rival nation stages become playable. After completing all rival nation stages, there are four more stages. Player and team-specific endings occur after completing the first loop. After completing the 2nd loop, the ending consists of all pilot pairs giving a speech, with the second pilot in the last pair giving a cheat code.
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Aero Fighters is a classic arcade-style shoot 'em up with a charming cast of wacky characters and planes. The action is fast-paced and chaotic, the bosses are ridiculous (in a good way), and the catchy soundtrack will be stuck in your head for days. It's tough as nails, with short levels that demand precision and reflexes, but totally satisfying when you finally get it right. If you're into old-school shooters and don't mind a challenge, Aero Fighters is a blast from the past.
Better than the arcade version by proxy of being a little more conducive to the console's feel and resetting your rank after a game over. Still not a fan of Psikyo games and their usual 'dodge this spread shot by doing 1-frame taps' shtick, but it's well assembled and briskly designed on its own merits.