Alien Resurrection

Alien Resurrection

released on Nov 10, 2000

Alien Resurrection

released on Nov 10, 2000

Gameplay is standard FPS action, with limited ammo and plenty of hazards to detour around or find the switch to deactivate. The player switches between the four main characters at each level change, each with a slightly different set of abilities (Call has a motion tracker, Christie has his twin pistols from the film). Levels are based around keeping the Auriga running, and making their way through the ship to escape.


Also in series

Aliens: Colonial Marines
Aliens: Colonial Marines
Aliens Extermination
Aliens Extermination
Aliens: Thanatos Encounter
Aliens: Thanatos Encounter
Aliens Online
Aliens Online
Alien Trilogy
Alien Trilogy

Released on

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I played a lot of Alien games for my “Halloween” special on my YouTube channel (End Credits) so I did this one!

This game simply SUCK. I hated every single second of playing this! It is 100% based on bullshit and flooding you with a stupid amount of Aliens in very not-fun scenarios. I’m all down for hard games, but when the game is simply unfair (like spawning 2 or 3 aliens on your back just for the “Gotcha!” effect) it just gets stupid.

Not worth it, give it a pass.

The game has pretty nice graphics and incredible atmosphere for a PS1 game, the survival-horror aspect is interesting, and Alien creatures are a real threat. Also, that one GameSpot review. However, I cannot in good conscience call this a good game.

My biggest gripe with the game is it's difficulty and trial and error aspect. I probably made a mistake by selecting normal difficutly, but according to other reviews and sources, easy isn't that easy either. As I said, Alien are a real threat, which is good! But they're also a threat for wrong reasons. Mostly because of their positioning. At times, they can jump at you from around a corner or when opening a door or swarm you. Maybe that's supposed to be scary, but to me, that comes off as cheap and unfair. Instead, what is scary in this game is losing progress. The save points are pretty far apart. This wouldn't be so bad if the game wasn't reliant of trial and error, not to mention that this game is on a slower pace. I swear, you can't get past any of the game's sections without dying, you have to memorize enemy placements and everything. If you find a save spot, abuse it as much as you can, and keep multiple saves handy. I had to reload prior save a couple of times because I missed something important (in the case of Level 6 - Maximum Security, which is a somewhat more open level and I missed one of the keycards at the beginning) or to retry a section so I could save more precious resources for the tougher sections.

Let's talk about controls. As we all know, "The game's control setup is its most terrifying element.". But for real, the game was the first, or at least one of the earliest games to utilize dual stick control scheme which has become a standard in modern gaming. I only really decided to play this game just to pay respects for it's innovative controls. It's implementation isn't there yet, there's no aim assist, which makes aiming clunky. The stick just isn't as precise as using motion controls/gyro, or a mouse. Speaking of, there's a Playstation Mouse support, which I did try... and it only helps ever so slightly. It does increase presicion and moving the camera around is better, but the camera bop when moving doesn't help when shooting at smaller targets, and I mean facehuggers. I actually planned to give this game a big treatment, not as big as Star Wars: Dark Forces, since it's a PS1 exclusive (though there are prototypes from when it was a third person shooter), but, basically, I wanted to do two playthroughs, one solely with dual stick controls, and one with PS Mouse and compare the experience, but since I couldn't even finish my first playthrough...

The game is just so incredibly frustrating and little fun to play. I'm convinced playing this was a medieval torture. Bonus points if played on a standard PS1 controller. I was very tempted to start using savestates, as I reached level 7, but a realization came to me, that it's probably not worth it, I mean what to expect from Alien Resurrection going forward? More trial and error and rage inducing deaths? No thanks. It's a shame really, as I said, it has excellent presentation and a potential for a decent experience, but the game pretty much fights me every step of the way, as if it doesn't want me to have any fun. I heard that this game is actually better than the movie, then it must be a very bad movie. I can only really recommend checking it out for its novelty, but I don't recommend it as a game that you should play.

Probably one of the best looking ps1 games, with a good horror atmosphere that matches the films. It's better than the movie It's based on.

However the game is far too difficult, even on easy you just seem to die far too often. Of all things, the ladders seem to be the most dangerous, the way you dismount/mount ladders often makes you fall off them, thus taking damage you can't afford, as xenomorphs can take off half your health in seconds.

It's worth a look, but I'd be suprised if anyone can see this through to the end.

This game was fucking broken, sometimes the Alien didn't pop up for whoever know reason and you got stuck 'cause you need it him for making a hole, also happened if you killed it before SO HOW DO YOU EXPECT I KNEW IT? Fucking garbage

I found this game surprising for a game released on a film, i've heard usually they can be quite poor.

Alien Resurrection, while not perfect was rather enjoyable. Unlike Alien Trilogy, I did play without cheats lol.

There was alot of tension and atmosphere, I felt more of a horror vibe than the trilogy ps1 game.

I found the graphics quite impressive for it's time and the sound was awesome.

I would give this game a 7/10


Bit dated by today's standards, although definitely a really underappreciated game - where it's a first person shooter game on the original Playstation that handles a bit clunkily, but it just adds to the overall tension of it which is pretty chilling throughout. Feels way more claustrophobic in tone than the actual movie does - and an example of a game that does a bit too many things at once, like a jack of all trades but not exactly a master of any of them - but still with some moments of brilliance in it. It's one of the earliest games I thought captured the atmosphere of the Alien movies really well though.

Also, there's an old Gamespot review where they complain about the control scheme where you use the left analog stick to move forwards, backwards and for strafing and the right analog stick to look around (which has since been adopted by pretty much every single FPS game after this one - this was the first to do it.), although you could also use a mouse for this game as well. But I played this game without analog sticks which made it even worse.