Aliens: Colonial Marines - Stasis Interrupted

Aliens: Colonial Marines - Stasis Interrupted

released on Jul 23, 2013

Aliens: Colonial Marines - Stasis Interrupted

released on Jul 23, 2013

'Stasis Interrupted' is the final piece of Aliens: Colonial Marines DLC telling the story of what happened to Hicks between Aliens and Alien³. In this new campaign you play as 3 different characters through an interlocking story. Waking up unexpectedly from hypersleep, Lisbeth and others must figure out why the spaceship they are on, the Legato, has been diverted to intercept the Sulaco leaving LV-426's orbit. Fight your way through the alien infested spaceship, find out what Michael Weyland is after and discover what truly happened to Hicks.


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Though I have played Colonial Marines several times over, I have never played its DLC prequel story chapters. Just as expected, Stasis Interrupted is more horrendous Aliens fanfiction (this time with Alien³) with the usual "fish in barrel" shootouts. For an extra 3 hours of gameplay, Stasis Interrupted does what it advertises on the tin, but it's more Colonial Marines, which is a net negative at the end of the day.

It's a DLC that's pretty lacking in punch. All told from the perspective of doomed people who were central to Hicks' attempted escape from Weyland-Yutani.

None of the characters really feel fleshed out, and the gameplay never feels all that fresh. The first mission does have one stealth section, where you can see some of the roots of Isolation peering through. In the end, however, it's all fairly easy to skip, since the characters barely matter in the long run.

Would've been nice to play AS Hicks, rather than the doomed escorts.