And All Would Cry Beware!

And All Would Cry Beware!

released on Jun 24, 2019

And All Would Cry Beware!

released on Jun 24, 2019

90s-style shooter meets Metroidvania. Step through a portal to a mysterious alien world, and discover the fate of the Lost Expedition.


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A short, somewhat interesting experience, to say the least. You get some cool weapons, but some are so grossly overpowered (like the rocket launcher and flamethrower) that you have little reason to use anything else. Exploring the area is neat, but the game's short length will leave you wishing there was more to it. I honestly didn't find the story interesting and quickly stopped reading the logs scattered all over the place. If you want something short and simple to kill an hour or two, this is for you, I guess. You can do a lot better, though.

A nice little look at what could have been a good game. It's not bad. There are great low-poly visuals, despite for the most part lazy monster design that is admittedly papered over well by some text logs. The text logs and narrative might be cool for people who are into science fiction. I found the Coleridge references unsatisfying to put it generously. There's a split ending thing that is much cooler in concept than in execution.

I think I want to like this game more than I actually do. Again, it's not bad. That's probably as good as it is though. But it's like, you really feel some personality went into this; some nerd who played too much DOOM and Super Metroid and Half Life in high school got into the lab and really took a crack at something. How no one has done rocket jumping in a metroidvania before or since this game is unclear to me. It's fun, if unpolished and fleeting.

Out of all the games I have played, this one felt the most like a 70's-ish science fiction short story.

Bite-sized Metroid style game which marks probably the first time I've ever done a rocket jump, since I don't think I ever played Quake and FPS games aren't typically in my wheelhouse anyway. I dunno, I've had a worse time before!

the controller aiming controls were broken so I had to move with my left analog stick while using the mouse to shoot stuff, it was very awkward