Ashes of the Singularity: Escalation

Ashes of the Singularity: Escalation

released on Nov 10, 2016

Ashes of the Singularity: Escalation

released on Nov 10, 2016

A standalone expansion of Ashes of the Singularity

"Ashes of the Singularity: Escalation is the first expansion to Ashes of the Singularity and adds many new features. It is a standalone expansion and does not require the base game to play." This expansion has 2 new campaigns, larger battles (more players in a match), new strategic map, new units and buildings, 2 new worlds, and more.


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Ashes of the Singularity
Ashes of the Singularity

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I like RTS games.... but this felt like mindlessly sending in constant streams of units until you overwhelmed the enemy. Not my jam.

mods, tie him up and force him to play Ashes of the Singularity: Escalation

Wow, people are still making RTS titles?

Ashes of The Singularity is from 2016, but this is still an impressive game, it’s an RTS that can have massive battles, huge unit counts, and more. The unit count is amazing and the combat here is pretty active to the point that it’s often hard to change direction in the middle of it. There’s a series of good size campaigns, and the gameplay is pretty solid from what I’ve seen, though I didn’t venture online.

The downside though is that the campaign's difficulty is still off, even after they have balanced it a couple of times. The mission you’re seeing on the screen was decently hard to time right, and fans agree the campaign gets easier after that, I noticed it as well. The single player should get you ready for the multiplayer, but the player base online is dead, with under 100 players on steamcharts.

Pick this up if you like the RTS genre, this game has huge unit counts, massive battles, interesting units, and diverse factions. But this is probably going to be only for single players unless you have someone specific you want to play against.

If you want to see more from me: Check out my video on this last month of Game Pass games: https://youtu.be/5_7MTcN1-Ac

This is a very basic RTS, staples of the genre such a "hold ground" or "attack area" commands are absent, and is not uncommon for units to get stuck in terrain or with each other, not to mention there are no formations either.
I can appreciate the slower pace, the nice graphics and the big scale battles, but not the lobotomized gameplay.