Bio
I have too much time in my hands so I waste it on video games. I write reviews to preserve my fleeting memories of them.
I like strategy and RPGs most of all, but I'm also biased in favor of anything with a strong atmosphere or good writing.
Also, I apologize for any grammatical errors, English isn't my first language.

1 ★ = Trash.
2 ★ = Some redeeming value, but not recommended.
3 ★ = Good.
4 ★ = Excellent, easy recommendation.
5 ★ = Dream game.
Personal Ratings
1★
5★

Badges


Replay '14

Participated in the 2014 Replay Event

2 Years of Service

Being part of the Backloggd community for 2 years

Popular

Gained 15+ followers

Loved

Gained 100+ total review likes

Roadtrip

Voted for at least 3 features on the roadmap

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

S.T.A.L.K.E.R.: Shadow of Chernobyl
S.T.A.L.K.E.R.: Shadow of Chernobyl
Ys Origin
Ys Origin
Deus Ex
Deus Ex
Pathologic 2
Pathologic 2
UnderRail
UnderRail

435

Total Games Played

016

Played in 2024

019

Games Backloggd


Recently Played See More

Borderlands: Game of the Year Enhanced
Borderlands: Game of the Year Enhanced

Jul 21

Ultra Street Fighter IV
Ultra Street Fighter IV

Jul 19

Doom
Doom

Jul 11

Banners of Ruin
Banners of Ruin

Jul 04

The Citadel
The Citadel

Jul 02

Recently Reviewed See More

It's got all the stuff and you can play it offline. Pretty cool.

This game doesn't have that much to do with the original title, but it's still a really good shooter. It reminded me the most of Painkiller funnily enough with the arenas, frequent health pickups and huge weapon arsenal. You can't nail enemies to walls or turn into a demon, but you can climb up ledges so that probably makes up for it.
The gameplay is highly competent for the most part. I did end up stuck in the architecture a couple of times after being prompted to glory kill an enemy or interact with an upgrade drone, but besides that everything is really good.
Enemies are generally fast and deal a lot of damage. The game pushes you towards being in constant movement to refill your health and ammo and I think the system is a big success in this regard.
Playing in ultra violence makes the enemies a little too spongy for my taste because it makes the weapons feel weak. As a result, I ended up using the super shotgun and rail gun for most enemies after I got them. The weapon mods are an interesting idea but I found most of them kind of redundant. Same for armor upgrades.
The selling point of the game is definitely the presentation, everything looks fantastically horrific, detailed and violent, and the music is really good too. I think the sound mixing is a little off, but that's what settings are for. They also tried to give the game a story with the same exposition style as Borderlands and I really wish they didn't because it kills the atmosphere, but it's not the end of the world either.
Also, I recognize I'm in the minority when it comes to this, but I hate how they made Doomguy into some demigod chosen one. He comes off as a prick more often than not (who punches a helpful drone?) and the endless speeches about how even demons fear him get tiresome really fast because it doesn't feel earned. The mighty demon slayer of a thousand grand sounding titles was contained by a box.
Overall, Doom is pretty good and I recognize my gripes with it are my own. I think most people can enjoy it if they give it a chance and they don't mind giving money to Bethesda for the privilege.

Banners of Ruin is one of those roguelike deck-building games you have probably heard about, only with anthropomorphic animals as the characters.
I like the concept of making animals into different classes. There are lots of generic cards that can be used by any species, but some are definitely good enough to warp the game around them. In particular, bears and wolves are so good that it's hard to justify ever bringing a mouse. Also, beavers are somewhat invalidated by needing to keep an empty party slot to make use of their unique ability.
I think the gameplay is pretty good for the most part, but there's one fatal flaw that prevents me from recommending the game and that is how much of a slog combat becomes past the first few battles. Block doesn't decay at the start of the turn like in Slay the Spire and encounters accommodate this mechanic by giving enemies crazy amounts of starting block, health and block generation.
Defensive play is king and accumulating over 100 points of block per character is not uncommon. A single run can last several hours which is definitely too much for a roguelike in my opinion because it hurts replay value.
This is also detrimental for gameplay because any equipment that doesn't provide a decent amount of starting block and block generation is basically the same as being naked.
Playing the game unlocks new skills, weapons, classes and bosses, but that doesn't change the general strategy very much and it's hard to get excited when I know it's going to take 3 hours to unlock like 4 new cards and a talent that might make the existing pool worse.
Besides the animal characters, presentation is generally decent. The music and environments are largely unremarkable but fitting. I also liked how they made unique assets for each animal holding different weapons.
To conclude, I wouldn't recommend Banners of Ruin. As a linear game that you are meant to play for a few hours it would be nice but it fails for me as a roguelike because of the low replay value.