Banjo-Tooie

released on Nov 20, 2000
Banjo-Tooie

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Banjo-Tooie

released on Nov 20, 2000

Colossal, immense, and gigantic; beautiful, gorgeous, and grandiose -- these are the words one thinks of when describing Rare's follow-up adventure to Banjo-Kazooie. Keeping consistent with the attitude found in this title, Rare has wittily named it Banjo-Tooie. Banjo-Tooie, simply put, is incredibly unimaginable. The worlds are ludicrous in size, the gameplay is polished and deep, and the soundtrack proves to be an immaculate compliment. When it comes to defining platform-based entertainment, Banjo-Tooie is filled with chapter after chapter of standards. Explore eight giant worlds, solve puzzles and help game characters to unearth jiggys, play as Mumbo, a T-Rex, Submarine, Money-Van, Washing Machine, and more, and learn more than 40 new moves on the way.


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This game's pretty darn big for an N64 game. A shame Banjo's slow as shit.


Makes some missteps but builds on what made the first great.


Worlds aren't quite as good as Kazooie but just about everything else was better. I like having more moves and freedom to move around the map.


I love Banjo-Kazooie, I do. Despite it's dated flaws I think it still holds up well and it's a really fun game.

Banjo-Tooie on the other hand is a prime example of how bigger is not always better.
This game has all the same fun makings of Banjo Kazooie, good graphics and fun style, creative level aethstics, quirky music, even funnier dialogue and characters, and some new moves that fix alot of problems from the first game. Ledge grabbing, different types of eggs, being able to aiming eggs, improved swimming, improved main attack, these are welcome new additions. The main issue with Tooie is that it's so fucking big. Traversing through levels is a pain because of how long it takes to get from Point A to Point B, and there is alot of backtracking. One thing I personally hate in video games is when you have to do something in one world to unlock something else in another world. Thematically it's a fun idea, but it sucks because it means you can't just beat everything in one level and then move on to the next. It makes it hard to remember what you collected in an area. They also put a little too many playstyles in this game, it feels a little cluttered. You have a First Person Shooter, a Soccer Minigame, Flying Minigames, Racing segments, Rail Shooting, most of which are all timed missions. Mumbo Jumbo is playable this time but it just feels insanely gimmicky because you can't keep him and you only need him for one or two things in a level. Also WHO'S GENIUS IDEA WAS IT TO MAKE "MINJOS", aka evil Jinjos that look literally identical to regular Jinjos except they're evil and hurt you if you get close to them. There will be moments where a Minjo will be RIGHT NEXT TO A JINJO.
Overall, if you didn't like the first game you are going to hate this game. I had some fun with it but it's definitely rough around the edges. And the sides. And also on the inside too.