released on Nov 20, 2000

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released on Nov 20, 2000

Colossal, immense, and gigantic; beautiful, gorgeous, and grandiose -- these are the words one thinks of when describing Rare's follow-up adventure to Banjo-Kazooie. Keeping consistent with the attitude found in this title, Rare has wittily named it Banjo-Tooie. Banjo-Tooie, simply put, is incredibly unimaginable. The worlds are ludicrous in size, the gameplay is polished and deep, and the soundtrack proves to be an immaculate compliment. When it comes to defining platform-based entertainment, Banjo-Tooie is filled with chapter after chapter of standards. Explore eight giant worlds, solve puzzles and help game characters to unearth jiggys, play as Mumbo, a T-Rex, Submarine, Money-Van, Washing Machine, and more, and learn more than 40 new moves on the way.

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banjo-tooie is a metroidvania if you think about it

jokes aside, a worthy sequel to BK despite the differences in tone and some things that haven't aged the greatest. one day i'll beat the final boss on the original version the cheatless way. fps controls are hell on a n64 controller.

I was stupid as hell as a kid so I couldn't find the fucking sticky shoes. BUT I watched my brother finish it so it counts

Am I the only person who thinks this was better than the first game?

backtracking sucks but honestly i don't mind it that much in this game. it's a very fun and relaxing game

I like the open areas, but they're too open for me
-7/10 IGN