Battletoads / Double Dragon

Battletoads / Double Dragon

released on Dec 01, 1993

Battletoads / Double Dragon

released on Dec 01, 1993

16-bit port of Battletoads & Double Dragon.


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In true Battletoads fashion, the first few stages are really good, then the game decides it hates your guts and becomes unbearable, this one draws the line with a shitty space-shooting section that lasts forever and the remaining stages are just marginally better. Still the best Battletoads game though, the soundtrack is pretty badass as well, can't go wrong with David Wise.

jogo muito difícil e desafiador, jogar em coop é só risada por causa do fogo amigo que tem kkkk.
Mistura beat n up com fase 2d plataforma é uma loucura, vale muito a pena se desafiar e jogar esse jogo.

In a nutshell: you choose between one of the three RARE-Battletoads or on of the both Double-Dragon Brothers, to kick some as in space-faring side-scroll-action. And well... this one's really akward.
First try i chose Battletoad Rash - you start on a space-carrier thing, trying to bash robots - and boy, was i enraged and/or annoyed after 5 Minutes. I couldn't make it any further than 3 or 4 screens!
Basically you have two actions available besides moving in 8 directions: attacking and jumping. Of course there's a jump attack, then there's a running attack... but no blocking, no special no whatsoever. What i encountered then was first of all unfair hitboxes. It seems they range like a collum above and beneath your character - so if you try to jump over an enemy, it's enough for him or her to strike - he or she will hit you, although you are technically above them. Which brings us to the second weird imbalance: one hit means you will get stunlocked and get some more. Or much more. Right after you get up. Which takes ages. To outmanouver from such a situation is a real pain in the back, so you try anything to avoid that.
Depending on enemies there's grappling attacks you can perform too. Or use some Weapons (which in return, can you make really imba).
Why i know of this? Because, strange enough, i wanted to shelf the game right after my game over on the first try, but was overwhelmed of my gamers-pride. So i started again, chose Billy (Double Dragon) - and suddenly i found the game to be much easier. Easy enough to, out of some reluctant fascination, try pushing forward. So i did and still trying to finish atm, currently Stage 3-4...
...aaaaand didn't realize, how close i was to the endscreen, when i stoped playing before christmas holidays. Basically i had stoped right before the final boss-fight, so all that was left to do, was beating that ol' witch up - which i didn't. Upon realizing, i rather watched the ending on YT - thanks to Santa i'm too obsessed with the new Steam Deck OLED atm, and all the (emulation) wonders that come with it.
So, before jumping back to my Deck, what's left to summarize about BT&DD?
Basically it's a slowburner for me, a grower. I was about to abandon it right away, as first-level-villains beat up my toad-butt. Then, as i said, i switched to DD-Billy - and somehow, i managed to catch me, keep me playing. Besides the differences mentioned, there's satisfaction in this ongoing, repetitiv journey.
It's not button-mashing - it's more of a certain kind of strategic abusement of hit-frames and attack-patterns.
The sounds, when you hit enemies, or when you are getting hit, is also... idk, i just like it. When it flows, there's a good hit-feedback.
Then there's some variety in level-design - without TOO many unfair passages, like in "Battletoads in Battlemaniacs", where you just have to be Flash-like reflexes.
I at least will remember the game, for this unique "second-summer-experience" of mine - and the first to NOT finish though i've been enjoying it - sort of - in 2024.

O jogo é muito lixo, tirando as primeiras fases que são excelentes e que te enganam, depois fica muito frustrante. Se torna quase injogável.

An ideal early 2010’s angry gameplay channel with funny commentary kind of game