Reviews from

in the past


It's pretty racist to make Abobo the first boss to be killed, sick as hell game.

jogo muito difícil e desafiador, jogar em coop é só risada por causa do fogo amigo que tem kkkk.
Mistura beat n up com fase 2d plataforma é uma loucura, vale muito a pena se desafiar e jogar esse jogo.

In a nutshell: you choose between one of the three RARE-Battletoads or on of the both Double-Dragon Brothers, to kick some as in space-faring side-scroll-action. And well... this one's really akward.
First try i chose Battletoad Rash - you start on a space-carrier thing, trying to bash robots - and boy, was i enraged and/or annoyed after 5 Minutes. I couldn't make it any further than 3 or 4 screens!
Basically you have two actions available besides moving in 8 directions: attacking and jumping. Of course there's a jump attack, then there's a running attack... but no blocking, no special no whatsoever. What i encountered then was first of all unfair hitboxes. It seems they range like a collum above and beneath your character - so if you try to jump over an enemy, it's enough for him or her to strike - he or she will hit you, although you are technically above them. Which brings us to the second weird imbalance: one hit means you will get stunlocked and get some more. Or much more. Right after you get up. Which takes ages. To outmanouver from such a situation is a real pain in the back, so you try anything to avoid that.
Depending on enemies there's grappling attacks you can perform too. Or use some Weapons (which in return, can you make really imba).
Why i know of this? Because, strange enough, i wanted to shelf the game right after my game over on the first try, but was overwhelmed of my gamers-pride. So i started again, chose Billy (Double Dragon) - and suddenly i found the game to be much easier. Easy enough to, out of some reluctant fascination, try pushing forward. So i did and still trying to finish atm, currently Stage 3-4...
...aaaaand didn't realize, how close i was to the endscreen, when i stoped playing before christmas holidays. Basically i had stoped right before the final boss-fight, so all that was left to do, was beating that ol' witch up - which i didn't. Upon realizing, i rather watched the ending on YT - thanks to Santa i'm too obsessed with the new Steam Deck OLED atm, and all the (emulation) wonders that come with it.
So, before jumping back to my Deck, what's left to summarize about BT&DD?
Basically it's a slowburner for me, a grower. I was about to abandon it right away, as first-level-villains beat up my toad-butt. Then, as i said, i switched to DD-Billy - and somehow, i managed to catch me, keep me playing. Besides the differences mentioned, there's satisfaction in this ongoing, repetitiv journey.
It's not button-mashing - it's more of a certain kind of strategic abusement of hit-frames and attack-patterns.
The sounds, when you hit enemies, or when you are getting hit, is also... idk, i just like it. When it flows, there's a good hit-feedback.
Then there's some variety in level-design - without TOO many unfair passages, like in "Battletoads in Battlemaniacs", where you just have to be Flash-like reflexes.
I at least will remember the game, for this unique "second-summer-experience" of mine - and the first to NOT finish though i've been enjoying it - sort of - in 2024.

An ideal early 2010’s angry gameplay channel with funny commentary kind of game

In true Battletoads fashion, the first few stages are really good, then the game decides it hates your guts and becomes unbearable, this one draws the line with a shitty space-shooting section that lasts forever and the remaining stages are just marginally better. Still the best Battletoads game though, the soundtrack is pretty badass as well, can't go wrong with David Wise.

O jogo é muito lixo, tirando as primeiras fases que são excelentes e que te enganam, depois fica muito frustrante. Se torna quase injogável.

My sister's 5th birthday was a disaster.

Mom baked a cake using a mold in the shape of Ernie from Sesame Street, which she was hand decorating. I kept sneaking icing while she was decorating, a lot of icing, so much icing in fact that I became extremely ill the next day. Picture this, if you will: my sister with her friends trying to enjoy a small party at the dining room table with me only a few feet away laid out on the couch playing Battletoads in Battlemaniax, occasionally vomiting directly into a small trashcan I was keeping nearby.

This review is not about Battletoads in Battlemaniax, because that game sucks so much that the only way you can compel me to play it is by giving me nothing else to do while suffering from the effects of acute icing toxicity. I bailed a few levels in and replaced it on my Retro Bucket List with Battletoads & Double Dragon, a game I remember playing often at a friend's house around the same time I was ruining my sister's life. That friend also had Cyberia, and I remember us once spending at least an hour trying to get past the part where Zak Kingston is asked to slowly lower his weapon at gunpoint. Even the slightest input on the mouse is enough to get blasted, and I only found out well into adulthood that you can only lower your gun safely during a very slim and specific window immediately after being told what to do, so there we were for an eternity getting shot in the face. We also played a lot of The Lawnmower Man for the Sega CD. Weird childhood!

Anyway, this time I played Battletoads & Double Dragon with a friend of mine named Danny. Danny has like, three thousand hours logged in Warframe, so I insisted he play something else for once and this is what I put him up to. Danny has not been back to my house since I put him up to this. I really do make everyone's lives miserable.

Personally, I think this is just mediocre. Equal parts a Battletoads game and a Double Dragon game, designed to appeal to the very specific cross section of kids who were into both of those things circa 1993. Exactly what it says on the box. Unfortunately, that means you'll be bouncing between some very weak combat that fails to stand up to other beat-em-up games on the Genesis (Streets of Rage this is not), and the usual garbage you'd find in a typical Battletoads level. Not a big fan of either, really. It is also just a very uninteresting game, visually. Lot of greys, lot of sprites that look like something out of the Genesis Addam's Family, just very budgeted and bland. Occasionally there's a cool effect or boss design, but nothing so impressive that it'll stick with you.

I've spoken poorly of this game elsewhere and was met with some pushback, but I'm starting to wonder if people knew I was talking about the Genesis version. This page is pretty barren (as of the time of this writing, I have the only review), but the NES version seems more popular, and for all I know the SNES version of the game is way better, too. All I know is that the Genesis Battletoads & Double Dragon is pretty poor when stacked up against other beat-em-ups, even by 1993 standards, and it's only really good as a Battletoads game because the bar was never set high there to begin with.

When Danny reached 3000 hours in Warframe I made him a celebratory cake. Once again, I consumed too much and fell ill, only this time I did not play Battletoads & Double Dragon. At some point you have to recognize there's a cycle and break free from it.

Join me next week when I review Cyberia for MS-DOS.