Bio F.R.E.A.K.S.

Bio F.R.E.A.K.S.

released on May 19, 1998

Bio F.R.E.A.K.S.

released on May 19, 1998

Bio F.R.E.A.K.S. is a 3D fighting game released by Midway in 1998. It was originally planned for arcades. However, this arcade prototype was scrapped and never officially released (although it exists on MAME), and the game was later released for the PlayStation, Nintendo 64 and PC.


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Bio F.R.E.A.K.S. for the N64 is a wild, ambitious mess! Its mix of cybernetic creatures fighting in 3D arenas is an interesting idea, and the over-the-top gore and fatalities can be hilarious in a B-movie kind of way. But the controls are clunky, the visuals haven't aged well, and the learning curve is more like a cliff. It has its goofy charm, but is definitely an acquired taste.

I really had no idea that the N64 had so many people trying to claim the title of being the N64’s fighting game. In BioFREAKS, the concept is that in a dystopian future, people have been modified into grotesque monsters (although, predictably, the female characters aren’t modified as much). The only notable character to me was a fish monster, although he oddly throws up blood before and after matches.

A couple of things set BioFREAKS apart. First is the hover, where you can fly. This doesn’t seem that well integrated into the fighting and is mainly used to making distance, as this fighting game relies a lot on projectile attacks, which don’t even need special attacks to use. Levels are a 3D but not that interesting, although a couple do make use of the flying.

Do enough damage to an opponent and they may lose limbs and lose some of their attacks. I think this is supposed to look gruesome (as with the whole game), but it all comes across as laughably silly, unlike the gore in Mortal Kombat.

This isn’t bad, but it’s just another fighting game on the N64.

For its time the game was enjoyable, and it still gives me so much nostalgic just looking at the cover. I love how the characters had their own stages that matched their theme. The sounds of the crowd made the experience feel lively even.

I genuinely think this one could be incredible if revisited by the right team, but it's curdled in its age for certain. Incredibly stiff, hard to comprehend hitboxes, and a hyper-difficult final boss that throws the previous gameplay lessons out the window, all make the other aspects feel too little to save the experience.

But the character designs? The stages? The aesthetics? And even the mixed weapon and melee combat? They could all be salvaged with modern sensibilities. It's just VERY unlikely that will ever happen given gestures to the game.

Definitely one of those I hyped up to myself thinking it was going to be so much better than it was.

Okay so this one is a hard one, because I wanted to enjoy it, but it's just too dated.

Character design is good and music isn't terrible, but overall the clunkiness isn't worth playing the final boss. I got that far, but I'm not subjecting myself to a boss that actively removes 90% of the games mechanics for you to play