BlaZeon: The Bio-Cyborg Challenge

BlaZeon: The Bio-Cyborg Challenge

released on Feb 01, 1992
by Atlus

BlaZeon: The Bio-Cyborg Challenge

released on Feb 01, 1992
by Atlus

The player is set in control of The Garland TFF-01, a sub-standard space fighter ship that is only armed with a semi-auto or rapid fire laser gun known as the Beam Vulcan and the Tranquilander. Some enemy units can be captured and used in play; certain enemy robots, when shot by the player's Tranquilander, will morph into an outline of themselves. The player can then fly into the outline, and take on the form of the enemy robot, taking control of its weapons, agilities and special attacks.


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Has an interesting gimmick and some nice music scattered around but it's countered with being uneventful and having bad sfx. There are countless instances of just pure empty space for upwards of 30 seconds, and as a result it just makes the whole product feel kind of half-baked. Quite mediocre overall, but there's potential for something better.

Word of advice, do not bring the 3-way spread shooting cyborg (supposedly named Mars) to the penultimate boss. Its shots don't go on past the boss' shields and then that shit becomes a herculean task.

An okish R-Type clone that tries to mix up things a little, but it's way too slow paced for it's own good.

Horizontal shooter where you have a basic straight shot but the main feature is that your other attack fires a missile that can do damage and destroy certain enemy ships but for a select few they will change into an outline of themselves that you can fly into that then transforms you into that ship. The ships you can change into have their own main weapon and an alternate fire that might be a three use powerful attack or that allows you to reorient your weapons. Being destroyed in this form takes you back to your starting ship. It's a fun mechanic, the music is decent, and it has a nice opening scene. Problems come from the majority of ships you change into having a very large hit box, top of being difficult to dodge shot patterns the last two stages start creating obstacles that you can barely get through or can't get through with the ships available to you. If you lose those ships your main ship just isn't fun to play with its weak attacks and slow movement, and while you do get a few lives on each continue that respawn you on the spot this is rarely helpful in the boss or miniboss fights where you are likely to die because your small ship isn't a good match for those bosses, losing all your lives resets the stage on a continue. Stage design isn't very interesting. Some of the ship types shot make a fairly loud and annoying sound that is also playing over the music constantly.

Screenshots: https://twitter.com/Legolas_Katarn/status/1731540388111139149