A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward and back into play.
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Finished all 50 levels of this one today as part of the Capcom Arcade 2nd Stadium collection and it's really unique!! Breakout meets pinball to make some weird stages with exciting Capcom sound design and somewhat middling difficulty variance that all in all makes for a fun time that feels inventive until the difficulty spike dissolves what made it strong.
It plays like traditional breakout but with more difficult shots (especially in the game's last ten stages) and less useful powerups, making it obvious design was heavily quarter focused more so than fun focused, but if played at a free play arcade or as part of this bundle it's a nice time with interesting music, sound, and visual flare! It's just definitely not gonna make any believers out of folks who don't like this genre already.
It plays like traditional breakout but with more difficult shots (especially in the game's last ten stages) and less useful powerups, making it obvious design was heavily quarter focused more so than fun focused, but if played at a free play arcade or as part of this bundle it's a nice time with interesting music, sound, and visual flare! It's just definitely not gonna make any believers out of folks who don't like this genre already.