Bloxeed

Bloxeed

released on Dec 01, 1990
by Sega

Bloxeed

released on Dec 01, 1990
by Sega

A Tetris-like game with additional twists and tools.


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Tetris has multiple iterations from different studios nowadays, you got Effect as the sensory-driven feedback experience, 99 as Nintendo's battle royale gig, Puyo Puyo Tetris as a crossover and mode-maximalist bonanza, among other browser and mobile versions. Hell, GB Tetris and Grand Master are back, too. Different flavors of the same dish is the name of Tetris' game.

This isn't a 'new' act though; Mirrorsoft was splitting the IP around even in the 80's and 90's. Nintendo brought the series to consoles in 3rd and 4th gen while leveraging the brand name to support their own IP's like Dr Mario and Panel De Pon. Same side of that coin is Sega, who handled the arcade space, supporting the series as far as their NAOMI hardware.

Bloxeed doesn't have the Tetris name on the carton but yes, it is a Tetris game, right down to mechanics and copyrights. I played this through SEGA's PS2 Tetris Collection. Gameplay here is identical to the O.G., but now garbage rows will automatically appear below as time passes. There's also power-ups, triggered by clearing specially-marked tiles (my favorite is the Flicky item that just lets you drop tiles wherever you want. My GOAT). The combination is gimmicky, but makes for a fun push and pull. The stream of garbage tiles suffocates the board, while items just as easily smite those clusters to oblivion. Very aggressive; a constant cycle of expansion and release, though it loses the 'zen' appeal of Tetris in the process. As gimmicks litter the board, it's hard to avoid the chaotic splatter of loose, floating tiles that interrupt the grander bricklaying.

Bonus props to Sega's trademark vibes here. Stock photos should be a recipe for unoriginality, but Sega's picks are very moody and minimalist. Tetris hits different when there's a giant supernova in the background.