Boom Blox is a action puzzle game developed in conjunction with Steven Spielberg. The objective of Boom Blox is to keep a structure made of blocks from being knocked down or to knock over a structure using the Wii Remote to throw, shoot or grab colorful character-based blocks through 300 levels through five worlds. The game utilizes a realistic physics-based system. Depending on how a projectile is thrown and at what angle, the blocks will react accordingly, and collapse based on the real-time action.


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This is the best game Stephen Spielberg directed. It's a fun physics simulator with some really inventive puzzle levels. They can get pretty challenging, too, especially if you're going for Gold ranks. Boom Blox also has some of the most seamless and intuitive motion control implementation of any Wii game, it just feels right being able to aim and throw stuff with this level of precision.

As a physics sandbox, the Create mode is definitely a highlight. You have so many toys to work with here and you can create some great levels of your own with set goals, or just whatever you like. They let you use some more interesting toys here that aren't found in the main levels, like the bowling ball hose - the greatest weapon in any game. Just an endless stream of high-velocity bowling balls that obliterates everything.

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I like knocking things over and this satisfied that urge decently well. Being able to throw stuff at the blocky animal things to knock them over is a plus.