Bio
Ratings indicate how much I personally enjoyed the game, nothing more. Ratings of ports/remasters/collections indicate my thoughts on the port/remaster/collection itself rather than the game(s).

2.5 = Average

Played = Played for any length of time, up to and including any ending(s)
Completed = Did almost everything, except for grinding/busywork
Mastered = Completed + I'm pretty skilled at the game
Personal Ratings
1★
5★

Badges


Donor

Liked 50+ reviews / lists

Liked

Gained 10+ total review likes

Elite Gamer

Played 500+ games

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Gamer

Played 250+ games

2 Years of Service

Being part of the Backloggd community for 2 years

N00b

Played 100+ games

Favorite Games

Super Monkey Ball
Super Monkey Ball
Pikmin 2
Pikmin 2
Doubutsu no Mori e+
Doubutsu no Mori e+
F-Zero GX
F-Zero GX
Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door

616

Total Games Played

004

Played in 2024

096

Games Backloggd


Recently Played See More

Dragon Warrior
Dragon Warrior

Apr 22

Wanted: Dead
Wanted: Dead

Apr 06

Blade Arcus from Shining
Blade Arcus from Shining

Mar 29

Final Fantasy VII Remake Intergrade
Final Fantasy VII Remake Intergrade

Mar 13

Recently Reviewed See More

That I enjoyed this as much as I did I think is a testament to the fundamentals of great JRPG design. From the more restricted (compared to Bravely Default/Second/FF5) yet better-balanced job system, to the combat which branches off from the Bravely series with its own unique quirks, to the beautiful town and dungeon designs, to the excellent soundtrack composed by Yasunori Nishiki, reminiscent of the Romancing Saga soundtracks.

Because if all that stuff wasn't as good as it is, I wouldn't have wanted to push through the forgettable story and bland world. The characters are well-written, but the 4-chapter setup makes their stories feel quite predictable and samey. The true final boss gauntlet is one of the biggest difficulty spikes I've seen in an RPG... not sure whether I'm impressed or annoyed by that.

Dream Land 3 is one of those games that appears lacking on the surface, but everything comes together in such a unique and beautiful way.

The animal friends are back along with three new ones, and it's tons of fun playing around with different ability/animal combinations. Cleaning was added as a new ability, it's really cute (especially with Nago) and many of its animal combinations are surprisingly effective against enemies. The sprites and animations are all super expressive.

The level designs are basic as with most Kirby games, though still quite memorable and fun. Each stage has its own puzzle you must solve to get a heart star, all of which are needed to face the final boss.

The visual and sound direction is some of the best in the entire Kirby series, only surpassed by Epic Yarn and Mass Attack.

You don't have as many techniques and moves as you do in Super Star or any other main game after 64. But, to me, Kirby isn't about that stuff anyway.

If it isn't obvious enough from the above, or from my Epic Yarn review, Kirby games are something I admire deeply not only on a gameplay level, but on an aesthetic one. If I wanted to play an action-platformer, there are many more challenging and engaging options out there for me besides Kirby. But Dream Land 3 offers something I can't get elsewhere, quite literally a land of dreams filled with incredible charm and atmosphere. It even has 2-player coop.

I can't draw at all but even I can see how great this is for animation. Lots of old flipnotes have been posted to YouTube now, thankfully. Many fond memories making really terrible animations and sharing them with friends at school...