static_electric
Bio
Ratings indicate how much I personally enjoyed the game, nothing more. Ratings of ports/remasters/collections indicate my thoughts on the port/remaster/collection itself rather than the game(s).
2.5 = Average
Played = Played for any length of time, up to and including any ending(s)
Completed = Did almost everything, except for grinding/busywork
Mastered = Completed + I'm pretty skilled at the game
Ratings indicate how much I personally enjoyed the game, nothing more. Ratings of ports/remasters/collections indicate my thoughts on the port/remaster/collection itself rather than the game(s).
2.5 = Average
Played = Played for any length of time, up to and including any ending(s)
Completed = Did almost everything, except for grinding/busywork
Mastered = Completed + I'm pretty skilled at the game
Badges
Donor
Liked 50+ reviews / lists
Liked
Gained 10+ total review likes
Elite Gamer
Played 500+ games
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Gamer
Played 250+ games
2 Years of Service
Being part of the Backloggd community for 2 years
N00b
Played 100+ games
Favorite Games
616
Total Games Played
004
Played in 2024
096
Games Backloggd
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That I enjoyed this as much as I did I think is a testament to the fundamentals of great JRPG design. From the more restricted (compared to Bravely Default/Second/FF5) yet better-balanced job system, to the combat which branches off from the Bravely series with its own unique quirks, to the beautiful town and dungeon designs, to the excellent soundtrack composed by Yasunori Nishiki, reminiscent of the Romancing Saga soundtracks.
Because if all that stuff wasn't as good as it is, I wouldn't have wanted to push through the forgettable story and bland world. The characters are well-written, but the 4-chapter setup makes their stories feel quite predictable and samey. The true final boss gauntlet is one of the biggest difficulty spikes I've seen in an RPG... not sure whether I'm impressed or annoyed by that.
Because if all that stuff wasn't as good as it is, I wouldn't have wanted to push through the forgettable story and bland world. The characters are well-written, but the 4-chapter setup makes their stories feel quite predictable and samey. The true final boss gauntlet is one of the biggest difficulty spikes I've seen in an RPG... not sure whether I'm impressed or annoyed by that.
Dream Land 3 is one of those games that appears lacking on the surface, but everything comes together in such a unique and beautiful way.
The animal friends are back along with three new ones, and it's tons of fun playing around with different ability/animal combinations. Cleaning was added as a new ability, it's really cute (especially with Nago) and many of its animal combinations are surprisingly effective against enemies. The sprites and animations are all super expressive.
The level designs are basic as with most Kirby games, though still quite memorable and fun. Each stage has its own puzzle you must solve to get a heart star, all of which are needed to face the final boss.
The visual and sound direction is some of the best in the entire Kirby series, only surpassed by Epic Yarn and Mass Attack.
You don't have as many techniques and moves as you do in Super Star or any other main game after 64. But, to me, Kirby isn't about that stuff anyway.
If it isn't obvious enough from the above, or from my Epic Yarn review, Kirby games are something I admire deeply not only on a gameplay level, but on an aesthetic one. If I wanted to play an action-platformer, there are many more challenging and engaging options out there for me besides Kirby. But Dream Land 3 offers something I can't get elsewhere, quite literally a land of dreams filled with incredible charm and atmosphere. It even has 2-player coop.
The animal friends are back along with three new ones, and it's tons of fun playing around with different ability/animal combinations. Cleaning was added as a new ability, it's really cute (especially with Nago) and many of its animal combinations are surprisingly effective against enemies. The sprites and animations are all super expressive.
The level designs are basic as with most Kirby games, though still quite memorable and fun. Each stage has its own puzzle you must solve to get a heart star, all of which are needed to face the final boss.
The visual and sound direction is some of the best in the entire Kirby series, only surpassed by Epic Yarn and Mass Attack.
You don't have as many techniques and moves as you do in Super Star or any other main game after 64. But, to me, Kirby isn't about that stuff anyway.
If it isn't obvious enough from the above, or from my Epic Yarn review, Kirby games are something I admire deeply not only on a gameplay level, but on an aesthetic one. If I wanted to play an action-platformer, there are many more challenging and engaging options out there for me besides Kirby. But Dream Land 3 offers something I can't get elsewhere, quite literally a land of dreams filled with incredible charm and atmosphere. It even has 2-player coop.