Broken Sword: The Sleeping Dragon

Broken Sword: The Sleeping Dragon

released on Nov 14, 2003

Broken Sword: The Sleeping Dragon

released on Nov 14, 2003

Broken Sword: The Sleeping Dragon moves away from the 2D point-and-click concept from the earlier games and features a full 3D world, with a camera that does not rotate, but uses fixed cinematic perspectives, combined with full 5.1 sound. For the Windows version the game is no longer controlled through the mouse, but now through the keyboard, for the movement of the characters as well as all the actions. The player alternately controls George or Nico. Next to typical adventure gameplay such as exploration, conversations, and searching and combining items, there are also a few action sequences. The characters can duck, sneak, hang from ledges and move crates to reach higher areas.


Also in series

Broken Sword: The Smoking Mirror - Remastered
Broken Sword: The Smoking Mirror - Remastered
Broken Sword: Shadow of the Templars - The Director's Cut
Broken Sword: Shadow of the Templars - The Director's Cut
Secrets of the Ark: A Broken Sword Game
Secrets of the Ark: A Broken Sword Game
Broken Sword: The Smoking Mirror
Broken Sword: The Smoking Mirror
Circle of Blood
Circle of Blood

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Reviews View More

I want to be like George when I grow up.

I was an uber fan of Broken Sword by the end of the PS1 gen, so BR3 probably marks the most excited I've ever been for a video game release.

Though hardly in the same league as the first two games, I can forgive Broken Sword 3 for many of its gaming sins because, when it comes down to it, it managed to capture the vibe and spirit of the first two games despite playing and looking completely different. It made me laugh and it made me feel like I was on a grand adventure. Couldn't really ask for more than that. I'll endure any number of monotonous block puzzles in order to get them choice George Stobbart quips.

If you like pushing boxes, jumping across platforms or climbing things, then this is the game for you.

Speech randomly cuts off, but you can't skip any speech yourself. This is a keyboard-only game, and it's awkward scrolling through everything. QTEs are infuriating if you mess it up in the 0.5 seconds it gives you to press the button, because you're going to be watching the cutscene all over again.

This game holds your computer hostage. Once you open it, there is no way to minimize. I hope you like redo-ing your settings every time you play aswell. Resolution doesn't stay put, and since you have to restart, there really is no point.

It does still have the Broken Sword charm occasionally, but it is a mess. I do think it's better than the fourth game though.

It occasionally shows glimpses of the humor from the two brilliant prequels, but Broken Sword 3 is a big overlong mess, plagued with poor controls, lackluster puzzles, unskippable cutscenes and dialogue and an overreliance on climbing sections, annoying QTEs, absolutely inane block pushing puzzles and an unending torrent of fanservice in the form of "hey remember me?" characters in every single location. Luckily after one more of these disappointing sequels we got Broken Sword 5, which was a proper return to form.

The first 3D installment of the series is a game of breathtaking highs and, unfortunately, some lows.