Brute Force

Brute Force

released on Dec 31, 1991

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Brute Force

released on Dec 31, 1991

This 1991 beat-'em-up allowed three players to play simultaneously as they took on punks, gangsters, crack dealers, and yes, ninjas.


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A very strange pseudo-beat 'em up that's really more like some kind of rudimentary sandbox game. You're a vigilante who gets different missions to clean up the streets of the big city, and what that amounts to is walking from the same starting street corner to a different area of the one big map (a different auto-scrolling path for each level - it's not free-roaming) and taking care of a ton of thugs until you find the boss. Now, you certainly could use your one attack to just kick everyone to death like a normal brawler, but the way zoomed out perspective and huge abundance of interactables in the environment as well as dropped weapons encourage you to kind of run amok. The enemies all have the same moveset as you (which includes a hilarious Max Payne-style John Woo dive, although it's mostly useful here solely to avoid gunfire) and the ability to pick up anything you can, including powerups. So the vibe is like one big weird emergent sandbox with everyone grabbing weapons and smashing into each other and pinballing across the streets as they get tossed around or knocked backwards. All thrown items from balls to grenades can be knocked back with any swung item. You attack in eight directions and can crouch under gunfire. Lots of little cartoony moments like busting a fire hydrant and sending goons sky high on a comical plume of water. And then there's the odd moment where you have to use the emergent gameplay to solve some minor issue, like how to stop a rampaging car with the items at hand. There's certainly some fun to be had here ...

... in theory. Unfortunately, the whole game is slow, janky, and unforgivably ugly. Even with all the cartoony shenanigans going on, you get bored quickly because of the pace and the frustrating, mushy controls. It's not really satisfying to do anything, and you feel almost like you're playing a sim game for how disconnected you feel from your character.

Points for thinking outside the box, but that's about it.