Burrows

Burrows

releases on TBD
by Nikko

Burrows

releases on TBD
by Nikko

After leaving behind his former life in 1920's New Orleans, a jaded possum named Grey finds himself thrown into an unending nightmare by the enigmatic bartender, Virgil. Lost in a churning sea of souls, Grey comes across a group of men somehow connected to his former home, a plantation replete with it's own dark history. Just as quickly as they find each other they're suddenly taken away, leaving Grey only one option: Dive into their memories and find out what caused this in the first place. Explore various locations throughout time such as 1960s New York, 1980s Los Angeles ect. and strengthen your bonds with friends new and old. Many choices will lie before you and the results will have high stakes. Virgil's game is a gamble and you're his bet. Will you play into his hand, try to return to your old life or forge a new future?


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TW : Jeu NSFW

Un visual Novel d'horreur furry qui nous gait voyager près de personnages gay dans differentes époques. C'est juste magnifique et terrifiant et beau (graphiquement) a la foix, je suis amoureuse de ce jeu. y'a du sexe mais c'est vraiment second plan, c'est trop bien. Il fait peur, vraiment. Jouez y.

Burrows is straight up stellar on a presentation and technical level, and I wouldn't be surprised if a lot of that comes from Nikko's experience from his usual art and his comic work. But his comic work was the one thing I was familiar with before playing this, and was what made me worried going in because I just don't like his comics. I don't want to say "full of itself" necessarily but there's something about Nikko's writing that always feels overly haughty and tactless, and sadly that's just kind of all on full display here with Burrows.

There's a feeling that I can't really describe here as anything other than disingenuous. For what should be a focused character drama, Burrows has terrible pacing issues because it cannot slow down for a single moment. It doesn't allow for essentially any quiet time to let a scene settle or give these characters space to exist and meaningfully flesh themselves out, instead opting for a far grander sin of sheer gratuity that affects every aspect of the game. For a game that's so willing to startle and jump the reader with more effort on sudden scares than any other VN within this sub-genre/community that I've played, they're a symptom of a bigger problem where Burrows is weirdly more afraid of having something smaller and more effective stand on its own. Burrows can't just have a character who's questionable and problematic because of his anger issues and actions, instead you get the game also smearing your face in the mud also screaming at you "ooOOoo he was also in an incestuous relationship!!!!!!!" It's not enough to have a character being overly anxious and panicked after having his trust damaged and being alone in a place he's not familiar with, he needs to be thrown into literal Silent Hill within the span of 4 hours of total play time to really throw him for a loop.

I might be admittedly somewhat of a gorehound in some of my entertainment with a good sense of morbid curiosity, and while Burrows' gorgeous artwork certainly more than delivers on that front, it's simultaneously another knock against the game and yet another symptom of its sheer overdose on gratuity. I don't really think I needed to have a hallucination of someone's head being blown off in clear plain view when it doesn't add much to the story itself. I don't think I needed a scene that shows somebody getting flayed alive completely out of the blue during another nightmare sequence. The best kind of horror is psychological, and at its strongest it would be a kind of writing that sticks with you long after its over. Burrows, and at this point just straight up the creator Nikko himself, seemingly believes that shock value somehow creates this grander tension and horror when it just does not need it at all. It actively detracts from any interesting ideas or storytelling that could have been here. I have other issues like an icky feeling in the back of my mind that somebody had their hand in their pants for a major chunk of the game with how incessantly horny the game gets at the worst inopportune times or a fragments/timeline feature that the game completely glosses over and I don't get the point of whatsoever, but frankly the longer I think about Burrows the more thoroughly disappointed and frustrated I get with it, so I will just stop.

I guess if you're familiar with Nikko's other work and enjoy it, you'll probably like this? But the part of a visual novel that truly matters, the writing, simply doesn't hold up for me despite how absurd of a carry the presentation tries to give it. And I'm absolutely not enjoying this to an extent that I need to just put my foot down and stop because it's not worth the effort no matter how stubborn I usually am.

This fills the burrow in my heart that Echo left after I finished it.

The game it's not complete yet so my opinion can change overtime. However this got to be one of the best FVN to date. The story it's very promising and interesting. The music and art are great. The most appealing part of this game to me it's the themes and how it approaches them.
This game covers a lot of heavy and taboo themes, going from things like sexuality to suicide and a lot of others things. And as expected from a furry game it has a lot of spicy stuff, Wich are mostly optional (minus the side-story ones and some characters sprites). I hope that this game continues to grow with the same level of quality and details, and that it gets more attention as it certainly deserves.

Build 1 shows a lot of promise for this story. It introduces us to a lot of characters who are begging to have their stories told.