Call of Duty: World at War - Final Fronts
released on Nov 10, 2008
A port of Call of Duty: World at War
Call of Duty: World at war - Final Fronts is a first-person shooter game. It focuses is on single-player campaigns, as it has no multiplayer. The game is set in World War II. The player can carry two guns at one time, as well as grenades. Levels are played with a team of soldiers from both Britain and the U.S, that assist the player by killing enemies and completing objectives. The game has been criticised by some critics for the poor AI, which is evident when friendly soldiers push you out of cover and into the enemy line-of-fire.
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This review contains spoilers
This is the worst Call of Duty game from the pre-repetitive era.
The Story shows American and British soldiers fighting in the Pacific, and Europe during World War 2. Which would be an alright idea for a side game to the franchise if it was engaging, but it's not "due to the game barely having a unimpressive direction, the other factors in the game".
The best thing in the game is the World War 2 footage at the beginning of each level. Even the best moments are either default, or done better in the main game.
The Characters are either bland, forgetable, or taken from the main game, I know nothing about all the new cast. although they do show the people you play as, talk during the cutscenes, Sharpe was good, but Gibson isn't memorable, and Miller was done better in the main game.
The Graphics are awful, even the former side games in the franchise looked less pixelated than this, it is borderline Nintendo DS quality.
The Gameplay has you first person shooting Axis soldiers from real World War 2 battles. This sounds like fun, but a lot of the levels don't offer much variety is tasks, the AI for both sides suck, wether it's pushing you aside, or even soldiers on both sides being next to eachother, but they fail to kill eachother in that moment. You get killed for attacking targets that the leader doesn't tell you to attack yet "despite other games letting you do that anyway", there are no quotes after death, I also noticed that when Roebuck tells his troops to give a guy trying to stop the Japanese on his own support through supressive fire, there are no bullets coming from your squad's direction, and the thing that will tick most players off is that there is NO MULTIPLAYER, despite even the other side games having it.
The Music is very good, but the only tracks I could find were the main music, which is nothing special, and the ones that play in the cutscenes. There were no tracks I could find during the missions, and that shows how little work was used for this game.
Call of Duty: Final Fronts doesn't deserve to be associated with World at War.
The Story shows American and British soldiers fighting in the Pacific, and Europe during World War 2. Which would be an alright idea for a side game to the franchise if it was engaging, but it's not "due to the game barely having a unimpressive direction, the other factors in the game".
The best thing in the game is the World War 2 footage at the beginning of each level. Even the best moments are either default, or done better in the main game.
The Characters are either bland, forgetable, or taken from the main game, I know nothing about all the new cast. although they do show the people you play as, talk during the cutscenes, Sharpe was good, but Gibson isn't memorable, and Miller was done better in the main game.
The Graphics are awful, even the former side games in the franchise looked less pixelated than this, it is borderline Nintendo DS quality.
The Gameplay has you first person shooting Axis soldiers from real World War 2 battles. This sounds like fun, but a lot of the levels don't offer much variety is tasks, the AI for both sides suck, wether it's pushing you aside, or even soldiers on both sides being next to eachother, but they fail to kill eachother in that moment. You get killed for attacking targets that the leader doesn't tell you to attack yet "despite other games letting you do that anyway", there are no quotes after death, I also noticed that when Roebuck tells his troops to give a guy trying to stop the Japanese on his own support through supressive fire, there are no bullets coming from your squad's direction, and the thing that will tick most players off is that there is NO MULTIPLAYER, despite even the other side games having it.
The Music is very good, but the only tracks I could find were the main music, which is nothing special, and the ones that play in the cutscenes. There were no tracks I could find during the missions, and that shows how little work was used for this game.
Call of Duty: Final Fronts doesn't deserve to be associated with World at War.
Zerei boa parte dos call of duty com meu pai, não tenho opnião separada desses jogos mais antigos da epoca, porque eu zerei a maioria com literais 9 anos, eu nasci em 2003, então tipo, muito zika mas não tenho opnião para separar eles entre sí, agora os mais novos do MW1 (vulgo COd 4) pra frente eu ja consigo opinar melhor.
Vou copiar e colar esse pra todos os jogos que eu sinto a mesma coisa, uma nostalgia que não consigo definir direito.
Vou copiar e colar esse pra todos os jogos que eu sinto a mesma coisa, uma nostalgia que não consigo definir direito.