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This review contains spoilers

This game is even worse than Modern Warfare 3.

The Story is that After Mason and Woods failed to stop Raul Menendez in the first Cold War, David Mason has to stop him during the second Cold War. This story could have been interesting, especially since it has multiple choices that can lead to different endings, and in Level 2 shows great commentary on a superpower's reliance on foreign nations, and Menendez' plan to get captured to use a hidden device inside his shoot up eye socket to take control of the drones was a genius one. But the story is so broken, I am surprised no one else has brought most of these problems out. In level 1: They bring back Woods and Kravchenko from the dead, despite the fact that Hudson in the first game said that Mason's team killed Kravchenko, that Woods and Bowman were both killed "which he wouldn't say if he didn't find their dead bodies, that this game says wasn't there" and bringing back Kravchenko undoes Alex's triumph for Reznov at the end of the first game. The Opening cinematic lies to you with moments that may happen or not depending on your choices "Alex's head not having a bullet in it, or Defalco being in Level 13". Then you go on a mission to save Woods from a container that he has been in for weeks with no food or water, surrounded by his decaying allies, and survived that too. The missions then continues to have Mason and Hudson bring the injured Woods along a stealth mission where his moans could give them away, and where Menendez survives a grenade explosion that should have killed him if Mason has to jump out of the building to survive it. In Level 2: The only huge problems I had in this level are the facts that this is when they introduce items that could help the soldiers out in many scenarios later but they don't use them all the time "Camoflage Suits and guns that can scan and shoot enemies through walls" when Erik gives you an important device, your troops don't watch the entrance to the room allowing Erik to get shot, and why didn't the enemy troops shoot at the soldiers, but instead the one guy who is unarmed? In Level 3: There is a choice at the end which is a very good choice, but when Kravchenko reveals Menendez has people in the C.I.A, and our boss from the C.I.A Hudson tells us it's not true "despite an innocent person would want to know as much about the possible traitors in their group as possible", and tells us to kill him, despite him not being that kind of person in the first game, should have made it obvious that he is one of those people working for Menendez, yet Mason and Woods don't question him. In Level 4-5: (Are side missions so I will mention those problems in the Gameplay section). In Level 6: You can find a file on the C.I.A, making it even more obvious about Hudson. Woods throws a grenade towards Menendez to kill him, which would also kill Hudson depsite the fact Woods doesn't know the truth about Hudson yet, instead of knocking Mason out, and using the gun again. When Hudson lies to Woods about Menendez being dead, he doesn't tell him and Mason the truth after they take him away from Woods, making it obvious to Mason and Woods that Hudson is a traitor when he appears in Panama. Menendez also should have been killed by the grenade, especially considering it destroyed a parts of the room that were further away from it. In Level 7: The whole mission itself becomes stupid when Menendez knew the whole time that you were spying on him, and yet he revealed true infomation that helps you out. In Level 8: (Side Mission again). In Level 9: Where did Harper's Burns go? that and Chloe's behavior are my only problems with that mission. In Level 10: When you go to save a scientist to help you out as much as Chloe could have, how does no one realise that Chloe is the scientist? In Level 11: Has the most problems of the entire game, depsite it trying to be the most emotional level. Apart from Noriega forgeting he wants to follow Mason and Woods, and Woods straight up revealing to the player that Hudson is a traitor even if you shoot Kravchenko and don't find the file, all the other problems are at the end where the emotional is "supposed" to be. As if Menendez was really the one who you have to shoot, then why did they bother putting a bag on his head, and it couldn't be Menendez, because we know he is still alive in 2025 thanks to the earlier missions, so obviously no one would shoot the bagged person in the head as they would know it's obviously a trap, and since we know Mason dies, and he isn't with you, and this is the only past mission where you don't play as Alex, it should be obvious that Alex is the bagged person. Also Hudson and Noriega point out that you missed when you shoot a limb, yet after three limb shots, they all think Alex is dead, including Woods who would only miss if he didn't want to kill him on purpose "because the Kravchenko line is in his head" indicating that is should affect your choice, meaning Woods had a choice of Organ or Limb, and chose Limb, but not one person can figure out he isn't dead, just so the Future half of the game can exist. But worst of all is that if Menendez can hypnotize people, why doesn't he use that ability to make winning the war easier? Too many problems that affect the whole game existing, even more than the first level, and the ones after it. In Level 12: (Side Mission again). In Level 13 the choice that affects the most characters fates is the worst choice in the game, "Shoot Harper or Shoot Menendez". Shooting Menendez doesn't work when the americans need him alive, and his men will kill you and Harper afterwards, also Farid moves his gun closer to Menendez allowing him to move it aside and kill Farid, also the ship appears at a different moment in each choice, Menendez doesn't kill Harper if he is still alive just so your choice can matter, why wasn't the choice to shoot as many of Menendez' men as possible since that would help the americans better, and they would still capture Menendez, doing like a Red Dead Redemption last stand, and shooting Harper doesn't make sense when we have had more time liking Harper than Farid meaning that we wouldn't help the character we are playing as this one time as much as him, and if the player believes Harper will live somehow if you shoot Menendez, then it is no option as the Americans are coming to capture Menendez, meaning they wouldn't need Farid anymore. In Level 14: They spoil Salazar being a traitor before the big moment where he shoots two of briggs' men, despite being the traitor, he helps out David when he is about to turn on him in a moment, why did Salazar not reveal that Farid is the traitor on the other side to Menendez so he could kill Farid earlier? "There are many ways to get in contact with Menendez if you work for him", and the choice of Killing or shooting Briggs doesn't make sense when the player has no reason to kill him, and why shoot him in the leg, when you can have Salazar knock him out, which he does if you do nothing anyway? The other problems involve certain scenarios, like why does Defalco knock out Chloe instead of shooting her? "Defalco alive, Farid alive, Chloe alive". Why doesn't Salazar kill Chloe after failing the first time? Why don't they even restrain Chloe after you knock her out in case she comes to? and if they want Chloe dead because she is the only one who can stop Menendez' plan, then why didn't Menendez order Defalco to simply shoot her on sight in "Karma" so that Menendez would 100% succeed. In Level 15: The only story problem I have is a contradiction I noticed involving Menendez' motives in the Character section. In Level 16: How does the guards not tell that it is Menendez is an american suit? Why did Menendez destroy the drones when he could still use them to attack the American troops? "Just because the technology is gone doesn't mean the soldiers with guns are" Who thought it was a good idea to cut back and forth between credits, and ending scenes? or to have a random clip half way through the credits after the real endings are over? Also if Alex lives, then why did he wait over 30 years to reveal that? "Just because the game asks that, but refuses to answer it doesn't help with that" How did the guard to the place Woods was living in doesn't recognize Menendez as his superior? "Menendez alive, Chloe dead". Finally if Menendez wanted to be martyred so that his video would play, why didn't he simply ask the guy who put it on youtube to put it on whether he is killed or captured so that Cordis Die would take over America regardless?

The Characters are mostly disappointing. The old characters are destroyed in this game. Alex is not a bitter dad who doesn't help his son out, and an idiot for not figuring out the truth about Hudson earlier. Hudson's new voice sounds nothing like the original, also Hudson the C.I.A hero from the first game is now working for a terrorist just for money as there is no other motivation at the time he hides Menendez' death even after Woods is gone, and why did he volenteer to be the victim over Woods who has no kids? Woods is an idiot for not figuring out Hudson's betrayal, and did I mention he shouldn't have survived the first game, let alone the events in this one? The new characters of Harper and Briggs are good, but when we first see him as a kid, David is a hypocrite for telling Alex to rejoin the C.I.A, and then going back on it a moment later. Salazar betrays you suddenly out of nowhere without enough time to see why he does, making him a bland villain, who as a hero, all we knew of him was that he grew up near the same area as Menendez "Which is not a personality trait", and being okay with surrendering after helping Menendez, and trying to spare Briggs doesn't make up for it. Chloe is the worst, she is mean to the soldiers trying to help her all the time, and even assaults Harper just to put herself in harms way to protect a random woman she doesn't know. Menendez started off showing many traits of a great villain, with his way of handling different scenarios, interesting backstory, relationship with his sister, and clever ideas. But that was shot down by him hating capitalism for killing his family, and innocent people, yet his Dad sold drugs for Capitalist money, and his attacks are obviously going to cause the deaths of many innocent people, yet the game never points these problems out, or makes a good reason around them. Also Noriega "Although based on a real person" I doubt would be dumb enough to run out away from Mason and Woods when he is in what he calls a warzone, and he is supposed to get to a certain place alive. Defalco is too bland to enjoy, and Farid is nothing outside of a simple nice guy.

The Graphics are obviously an improvement of all before it, and come that much closer to looking like actual people, especially for a game from 12 years ago.

The Gameplay has you shooting "with a number of customizable weapons" through warzones in The Cold War, and The Future of 2025 "Yes there was a time when 2025 was the future, you all remember that people from 2026?". There are also segments where you can control vehicles, make choices that affect the story, and even the side missions allow you to control any unit, and command them to do a task for the mission, or play as any one of them yourself too. You can also control a spy spider at one point. A number of good things in this game include The many Cold War locations, and some of the other things to do aren't always bad. But based on what I said, you can guess I have a number of problems with them. Although the weapons are fun to use, some of them like the camoflage suits, guns, and shoot through walls with xray scan, follow the common plothole of not being used at every possibility they could. Also the one biggest problem with the first Black Ops game, "The weak AI" isn't any better here, as I have noticed some moments where my allies wouldn't kill anyone, and enemy AI taking a few bullets extra to kill when you shoot them in the chest. Side missions also are broken, because the ability to command whole units, and be a one man army with one of them is too overpowered, and allows players to send all their troops to one area, and the man you control to another, before all going to the last one, or how even levels where a president die can be undone, or assassinating a leader yourself can be undone, meaning that they return to the same place in a short amount of time. One other thing is that you can play as Chloe in second chance, meaning that she can somehow shoot as well as a professional soldier. I am convinced her real name is Chloe Sue. The Multiplayer is once again a inferior version to previous ones, with less ranks, but it is still fun, especially with maps from the past and future. Theatre and ELITE make good returns. Zombies now has the edition of 2 teams trying to outlast the other. But the new addition of transit although can be fun, what little story it has doesn't make sense with a man at the beginning getting killed for not watching out for the zombies, and then respawning as if they needed that ability to be canon at all.

The Music is good though, some of the tracks are instantly memorable thanks to the scenes the atmosphere of them matching great with the scenes they are in.

Black Ops 2 is a total disgrace to the first Black Ops game.

This review contains spoilers

This game is easily the weakest of the 3 by a landslide.

The Story is that Makarov threatens to find and Kill the Russian President's daughter if he doesn't give him the launch codes, and the now disavowed Task Force 141 has to stop him. This could have been a great story, but it has WAY too many problems to stand out with it's prequels. First off, in the last game, I thought the reason why Makarov wasn't a part of the Massacre was because he destroyed the security, but now they show the footage, yet the President of Russia declared war on America without even asking them why a C.I.A agent was with a famous Russian terrorist that both nations are against? But also, why do the Russian troops attack Europe when they know that their President is trying to have a peace Treaty "indicating that he wants his troops to stop" and there wouldn't be any fighting after everyone knows a peace talk is coming in, as there would be no point. Makarov I doubt threatened to Kill his daughter on sight for the army to continue, because then he could have threatened to have his troops Kill her on sight for the Nuclear codes. Also Price's plan to breach through the ceiling to get the President is dumb when he could have landed on the President himself. Also don't give excuses like "it was the only way to get to him" or "he used thermal vision to see" because people would assume that events take place in the middle of the room, which is where Price placed the charge, instead of next to the door area, and if he did look through a thermal scope "THE GAME NEEDS TO SHOW US" it's called Direction. Other problems with the story include, why is this the only game that skips the Tutorial in the Trilogy? Why didn't the group shoot the ropes holding the cargo in Sierra Leone to stop London being attacked? Why bother hiding Soap's real name only for it to randomly after his death be revealed that it is the same first name as Price's? that's not a mindblowing reason to hide a name at all. Why isn't Roach in the Second to last level? and why did Sandman keep calling Alena "ATHena"? Also after watching the Ukraine war in real life, there is no way Russia wouldn't be bankrupt after the damage they have caused, because there is no way the victim nations would pay for their pwn damages, as they too would either go bankrupt, or look the right to be a SuperPower.

The New Characters aren't very good, the only one's a care at all about are Sandman, and Yuri. The other characters are bland, and I don't like President Vorshevsky for declaring war on America for a dumb reason, or his daughter for not killing him for it. Even Wallcroft and Griffin from Modern Warfare don't make me think any differently of them. But the rest of the old characters are still great, I did get emotional over one character's death, and I think you know who I am talking about. Makarov is still the best Call of Duty villain, the things he does, his resources, him not having boundaries, and his attitude, and backstory with Yuri all help improve this villain who feels like you can't kill.

The Graphics are even more detailed than before, and the visuals have never looked more stunning to look at.

The Gameplay has you first person shooting through New York City, Europe, and other various locations to stop World War 3. It's still fun to playthrough as ever, but the problems this time can get big. The problems I found include, How did the Submarine not get hit by a mine that was above us in level? How were we not seen in Eye of the Storm? How does the coptor fly upwards to crash into the elevators in the final level? Also the Ally AI although mostly works, does get in my way alot. Enemy AI also runs out towards you more here. Not all the quotes after death were good. Also I noticed that the only reason Alena got captured was because Sandman had to command me to open the door, meaning if I ran ahead and did that myself, I would have saved her, that's terrible game design when it causes you to lose like that. The Multiplayer is also underwhealming, it does offer great locations, but there are now less ranks than the other game, and the new added items, and Kill Confirmed mode don't make up for that. If you copy an amazing multiplayer system for a sequel, give it a reason to exist "being better," or "continuing something unfinished from the last ones, like european maps, while also not removing great stuff from before" which it does. Special Ops is still great, as well as ELITE "for editing your gameplay".

The Music is overall not as great as previous games, but is still fits the universe well, especially the music played during that ONE old character's death scene.

Modern Warfare 3 is the start of the downward spiral for the Call of Duty franchise, and it only gets worse after this.

This review contains spoilers

This is an awesome Call of Duty game who's problems make it drop below it's previous modern competition.

The Story is that you follow a man who was kidnapped by Russians during a mission to kill Fidel Castro, who have a secret plan to wipe out America with a secret Bio-chemical weapon. This is a great story for the series. It's engaging, has a number of interesting events that all fit together, and the best twist in the franchise. But I will mention that some moments in the game make me question parts of it. Like why doesn't the C.I.A reveal who they are to Mason at the beginning? Why does Mason tell them all they want to know without knowing who they are yet? How did Clarke get shot, but not Hudson or Weaver? How did Mason know which chamber the bullet was in? because if it was luck then that is not a good way for our heroes to get out of there. When Hudson said "We wanted steiner alive" revealing the interrogator to be C.I.A, why didn't Mason looked shocked by this? I personally didn't like how they reveal Steiner's death before the first part of the mission started when a few word changes could have hidden that.

The Characters are great, likeable, and different personalities. The main villain Dragovich is very interesting. The other villains work well too, and the way the characters are done makes them more memorable than other characters who might be in the same positions. The only character I didn't think got enough time to shine for me was Weaver, who only comes off as Hudson's helper "with one eye".

The Graphics are great for their time. Details show in the facial expressions, textures look stylish, and not overboard. The cutscenes are fun to watch on their own let alone as part of the game.

The Gameplay has you first person shoot through enemies, while completing tasks for the C.I.A, Army, and Viktor Reznov. This is still great gameplay "for the most part" with suspenseful moments to look at. The classified style of text at the beginning was a lovely touch of character for the game. The Locations give off different types of battles that don't feel the same. The levels are varied, and all have a point to them. But some problems I had with the game include, "my biggest problem with the game" The AI isn't as well designed as previous modern games. Sometimes they fail to kill all enemies before advancing, taking too long to take out enemies, or even the enemy AI during the tunnel popping out of the holes early enough for you to shoot them, despite them killing your ally when they would have no time to react. Also there are no quotes after death again. Why was one random Vietnamese soldier shot in slow-motion? How does the fire on your boat in Vietnam go away after a task? and why didn't that one agent in the mountains open his parachute when he fell? if you are dropping to your death, there is no reason to not try and open it. Multiplayer is still great, perticularly now that you can play during the Cold War, giving the option a reason to exist. But I didn't care for the COD point system. RC cars are awesome though, as well as new abilities thanks to it being in the campaign first. The option to edit the games you do in multiplayer is fun and creative. Zombies return, and is even more atmospheric than World at War's version. Also the new addition of Co-op playing with an AI although not as interesting as the rest of the ideas in the game, is still a nice extra.

The Music is awesome, the tracks are really tense foreach scene, and the copyrighted tracks during the Vietnam war, and the ending give off good feels of "The idea of fighting in the war started off awesome, but devolved into horror" and "We are going to dominate this war". But I will still say that the tracks are slightly inferior to Modern Warfare 1+2, World at War, and Call of Duty 1+ Finest Hour.

Call of Duty: World at War 2: Black Ops 1 shows why it is important to give it your all when gaming games, cause of how one or two problems can make it far inferior to the rest.