

Call of the Sea is a first-person adventure puzzle game set in the 1930's that tells the story of Norah, a woman on the trail of her missing husband's expedition. The search takes place on a strange but beautiful island in the South Pacific, filled with secrets waiting to be unearthed. It’s an otherworldly tale of mystery, adventure, and self-discovery.
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It's kind of neat. If you know what "Innsmouth" is and what it's known for, you know where this game is going right from its opening lines. That's fine, though, as Call of the Sea does a pretty good job with keeping you entertained along the way to the inevitable.
The graphics are neat with their cartoon-like style. The voice acting is good, Norah is believable, curious, and determined to see things through in every line. It's important this part was nailed down, because Norah will be talking to herself (and thus, you) the entire game as she discovers many revelations per level.
Speaking of levels, there's only 6 (plus a brief prologue) and each will take you no more than an hour, resulting in a pretty tight experience that I think found its perfect length. Every level has a couple puzzles surrounded by clues to answer them with Norah jotting down everything impeccably in her journal. Aside from one puzzle that I still don't understand even after looking up its explanation, none of them are very difficult but still remain satisfying when completed.
Call of the Sea was free on Epic recently and for that price, I think this was absolutely worth it (some games can't even make that claim). For its normal asking price of $20? Definitely more questionable. There's no replay value and only a few very brief detours to find outside of its linear experience; while two different endings are offered, narratively, only one makes any sense. It's not a game changer nor anything to really write home about, but I think it was quite competent and engaging while it lasted.
The graphics are neat with their cartoon-like style. The voice acting is good, Norah is believable, curious, and determined to see things through in every line. It's important this part was nailed down, because Norah will be talking to herself (and thus, you) the entire game as she discovers many revelations per level.
Speaking of levels, there's only 6 (plus a brief prologue) and each will take you no more than an hour, resulting in a pretty tight experience that I think found its perfect length. Every level has a couple puzzles surrounded by clues to answer them with Norah jotting down everything impeccably in her journal. Aside from one puzzle that I still don't understand even after looking up its explanation, none of them are very difficult but still remain satisfying when completed.
Call of the Sea was free on Epic recently and for that price, I think this was absolutely worth it (some games can't even make that claim). For its normal asking price of $20? Definitely more questionable. There's no replay value and only a few very brief detours to find outside of its linear experience; while two different endings are offered, narratively, only one makes any sense. It's not a game changer nor anything to really write home about, but I think it was quite competent and engaging while it lasted.
Despite having a lot of solid ideas, and a beautiful art style, and a lot of things going for it; The game is so unpolished and unrefined that I couldn't help but fucking hate more than 2/3rds of the time I spent with it. Poorly plotted puzzles, awkward kb+m controls, clunky awkward writing, I just did not enjoy anything past the first hour.
The better Call of Cthulhu. Such a big variety of locations and it handles a backwards tracing narrative well (which is rare). Puzzles are good, subtle cthulhu-esque horror elements work, it's never too complicated and sometimes too easy. It unfortunately also has the terrible terrible video game trope of the one final choice which is terrible and leaves a bad taste in your mouth. But still, good game.
Bons puzzels (apesar de não ser o maior fã de puzzle + 3d open maps/chapters), não tive paciência de fazer todos.
Vale a pena por conta da historia - bem bonitinha e que funciona bem contada por meio do jogo.
Vale a pena por conta da historia - bem bonitinha e que funciona bem contada por meio do jogo.
gráficos preciosos, historia interesante, los puzles están chulos y el final es una fumada
Call of the Sea - A Review
Thinking adventure? The sea’s calling you.
The game follows the story of a woman’s journey to discover herself.
As the game progresses, you realise the level of thought and consideration that’s been invested in every second of this game, not a moment wasted. Every detail has relevance to the journey and provides the player with the opportunity to experience exploration, just as one would during an expedition. The puzzle pieces are decent, nothing too complex but will still give you a good amount of challenge which makes this game far more engaging in that sense.
Genuinely admire the amount of emphasis this game lays on ‘exploration’ and it would be an injustice to not gush about the beauty of the world that’s been created, such a joy to explore.
Personally, I see myself revisiting this game and thus, it’s a positive for me.