Cannon Fodder

Cannon Fodder

released on Dec 04, 2000

Cannon Fodder

released on Dec 04, 2000

A port of Cannon Fodder

Guide a team of up to six soldiers through 72 levels of combat in this top-down action/strategy hybrid, best thought of as Lemmings crossed with Commando crossed with Dune 2. The characters are controlled indirectly using the mouse, as you activate each soldier or group of them by highlighting them, click the left button to move them to a particular spot, and the right button for them to fire guns at an enemy. You can also pick up grenades or rockets, which can be used to destroy groups of enemies, buildings or some vehicles (by pressing both buttons at once). Each mission has a specific objective, and some feature vehicles such as tanks that used make things easier. Your troops can cross water but can't shoot within it, so finding and controlling bridges is often crucial. You can use the arrangement of trees to find hiding places to shoot from, and should watch out for CPU soldiers also doing so.


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Painfully ironic that a game known for its anti war message in home computers (version which I haven't played but have seen some parts of) was ported to a Nintendo console, so with kids for a main target, and with a company known in the 90s for trying to be the least controversial possible... being misinterpreted by Codemasters in every way possible.

It plays straight the seriousness of the missions you are sending the troops to, and they don't even bother putting the part in the opening song with the satire in the lyrics "go up to your brother, kill them with your gun, leave him dying in his uniform, drying in the sun", which leaves the rest of the game feeling like a tasteless banalization and glorification of war with funny screams as people die instead of a satire where you sadly keep sending individually named soldiers to die and make you realize what you are doing. The infamous "recruitment" screen which starts piling up graves as your soldiers die in the field, leaving a strong visual impression, is replaced by having a technically impressive menu system (which still lists the soldiers whio died in a separate screen), which next to the digitized speech samples and the FMV intro running in the Game Boy tells me the porters were more interested in making it look cool than actually conveying an emotion as simple as it was in the original PC game.

The animated intro for this game was and still is extremely impressive for it's time!