An expanded game of Castlevania
Castlevania: Legacy of Darkness is a video game that was developed and published by Konami for the Nintendo 64. It was first released in North America on November 30, 1999 and is a prequel and expanded version to the first Castlevania game on the Nintendo 64, but also contains a remake of the original game with improved graphics, added villains (Spider Queen, Medusa), and alternate versions of some levels (Forest of Silence, Tower of Science, Tower of Execution, Clock Tower).
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A really solid 3d castlevania game, (big plus of having Skeleton riding motorcycles and revolver wielding knights) but seriously fixed alot of issues I had with the OG C64. It has its jank and camera issues but what game of this time period didn't. You play as a werewolf too and can transform, got all the the classic sub weapons and that classic castlevania music. It's got this puzzle aspect of using night and day cycle which was really cool.
If your a castlevania fan try it out. Not the greatest game in the series but a pretty decent one when it comes to the 3d ones
If your a castlevania fan try it out. Not the greatest game in the series but a pretty decent one when it comes to the 3d ones
This game is so fucking good I don't know how anyone ever thought this was bad. 99% of the complaints even by people who defend LoD are half baked at best. Only issue one could have is the n64 controller itself shafting this game a bit. Play it on a real controller and that issue is gone.
Here are my bindings for a PlayStation controller.
A=Circle=Jump
B=X=Attack 1
C Left=Square=Attack 2
C Right=Left Bumper=Collect Items
C Up=Dpad Up=Change camera
C Down=Triangle=Item Attack
L=Right Bumper=Werewolf Attack
R=Right thumbstick press=Lock on
Z=Left Trigger=Crouch
Map Dpad to right stick
Here are my bindings for a PlayStation controller.
A=Circle=Jump
B=X=Attack 1
C Left=Square=Attack 2
C Right=Left Bumper=Collect Items
C Up=Dpad Up=Change camera
C Down=Triangle=Item Attack
L=Right Bumper=Werewolf Attack
R=Right thumbstick press=Lock on
Z=Left Trigger=Crouch
Map Dpad to right stick
I don't get, WHY PEOPLE SAYS THIS GAME IS AWFUL? THIS GAME IS INCREDIBLE.
I think people compare this game with more recent games or with their homonimus Metroidvania games, when in reality, this is a 3D take ON CLASSIC CASTLEVANIAS.
The game is segmented in stages, LIKE CLASSIC CASTLEVANIAS, it's more methodical LIKE CLASSIC CASTLEVANIAS and it's levels are more focused on plataforming and it's secrets on power ups LIKE CLASSIC CASTLEVANIAS.
Strong points:
1) Excellent level design
2) Superd controls, yes, don't pay attention to anyone who says otherwise, you have to rate the controls based on the game age, and it has better control and enemy lock on than Occarina of Time and Majora's Mask. It fixes the problems that Castlevania 64 gameplay had.
3) This is not a precuel of Castlevania 64, it's a REMAKE. Cornell's story is the precuel, once you beated the game you unlock a second character, Henry, and if you play through Henry's campaing completing his objectives you unlock Reinhard and Carrie, the protagonist of Castlevania 64 and with them THE ACTUAL CASTLEVANIA 64.
4) Picking up with what I said, 4 playable characters, each of them has some unique bosses, different gameplays and secrets.
5) A good bunch of secrets in various areas including secret bosses.
Weak points:
1) The camera, like almost all the games of the N64 and PS1 era.
2) The story is somewhat cliché-
Overall, an EXCELLENT and injustified hated Castlevania game.
PLAY IT IF YOU LOVE THE FRANCHISE.
I think people compare this game with more recent games or with their homonimus Metroidvania games, when in reality, this is a 3D take ON CLASSIC CASTLEVANIAS.
The game is segmented in stages, LIKE CLASSIC CASTLEVANIAS, it's more methodical LIKE CLASSIC CASTLEVANIAS and it's levels are more focused on plataforming and it's secrets on power ups LIKE CLASSIC CASTLEVANIAS.
Strong points:
1) Excellent level design
2) Superd controls, yes, don't pay attention to anyone who says otherwise, you have to rate the controls based on the game age, and it has better control and enemy lock on than Occarina of Time and Majora's Mask. It fixes the problems that Castlevania 64 gameplay had.
3) This is not a precuel of Castlevania 64, it's a REMAKE. Cornell's story is the precuel, once you beated the game you unlock a second character, Henry, and if you play through Henry's campaing completing his objectives you unlock Reinhard and Carrie, the protagonist of Castlevania 64 and with them THE ACTUAL CASTLEVANIA 64.
4) Picking up with what I said, 4 playable characters, each of them has some unique bosses, different gameplays and secrets.
5) A good bunch of secrets in various areas including secret bosses.
Weak points:
1) The camera, like almost all the games of the N64 and PS1 era.
2) The story is somewhat cliché-
Overall, an EXCELLENT and injustified hated Castlevania game.
PLAY IT IF YOU LOVE THE FRANCHISE.