Castlevania: Symphony of the Night - Hard Type

Castlevania: Symphony of the Night - Hard Type

released on Oct 06, 2016

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Castlevania: Symphony of the Night - Hard Type

released on Oct 06, 2016

This is a complete modification of Castlevania SOTN which rebalances the difficulty, adding new challenges for a New Game +. This includes adjusting every enemy's strength, enemy HP, and weapon stats, removing powerful weapons, and adjusting spell attributes. It comes with an optional "no experience" patch for added challenges.


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Most people associate Symphony of the Night's biggest flaws to its lack of difficulty and game-breaking weapons. Others simply dislike the added action RPG elements, such as the emphasis on levelling and grinding - or gearing.

Castlevania: Symphony of the Night - Hard Type solves most of these problems by returning the formula to something more akin to the classic series. It is more challenging, enemies are much tougher, weapons are redesigned and game-breaking items were entirely removed and replaced.

A "NoXP" patch can be applied for extra challenges, and to do away with the more bothersome RPG elements, which I found scales the difficulty much better and prevents overleveling for certain areas, ensuring that the game gets progressively more challenging as the player improves.

While the developers of this hack made the bold choice to make enemies up to four times as strong as the original, the main flaw of this game's difficulty remains in its laughably predictable AI. Understandably, there's only so much you can do to improve a 25 years old game without any of its source code in the open.

These slight changes makes Symphony of the Night - Hard Type the much needed New Game + that the game desperately needed and failed to provide, and an overall better alternative to the originals to any newcomers coming from the classics.