Castlevania: The Adventure ReBirth

Castlevania: The Adventure ReBirth

released on Oct 27, 2009
by M2

,

Konami

Castlevania: The Adventure ReBirth

released on Oct 27, 2009
by M2

,

Konami

The classic Castlevania game is reborn for the Wii with all-new upgrades. Another 100 years has passed since the death of Count Dracula, but the revival of his curse has emerged once again within the realms of Transylvania. Play the role of the ultimate gothic hero from the long lineage of vampire hunters, the Belmont clan, and rid the universe of Dracula’s legion of darkness and doom. Based on the classic 1989 original Castlevania: The Adventure, the WiiWare version will allow players of a new generation and older fans to experience one of the most popular games within the storied Castlevania timeline from a new perspective.


Also in series

Castlevania: Symphony of the Night
Castlevania: Symphony of the Night
Castlevania: Harmony of Despair
Castlevania: Harmony of Despair
Castlevania Puzzle: Encore of the Night
Castlevania Puzzle: Encore of the Night
Castlevania: The Arcade
Castlevania: The Arcade
Castlevania: Order of Ecclesia
Castlevania: Order of Ecclesia

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i’m a massive fan of classic castlevania, especially the first and third games. finding another game in this style that’s this good has immensely improved my wednesday morning.

peak o hulk padre, jogo bonitao, tem uma das boss fights mais daoras contra a morte, soq o jogo é bem lentinho e os controle sao meio bugados(talvez tenha sido meu wii 2 pro deluxe collector's edition remaster) mas tirando isso é um bom jogo, seria melhor ainda se fosse mais longo

how do you remake a game that's beyond saving? you don't, you make a new game.

adventure rebirth fucking rocks, it makes sense no one knows about it cuz it's just a little wiiware game (i didn't know either), but this is a much better "casual friendly" entry into castlevania than IV, and unfortunately the last classic style game since.

good level design with alt paths (although some of them are really long), new enemies with interesting design, the sub weapons are well balanced (maybe except the stopwatch), good mid stage bosses, middling to good stage bosses and a fantastic final boss.
could've been even better, but it definitely stands out among the other games.

interesting thing to note, this is the only castlevania game where you might want to haul ass, as the timer is a lot more strict.

the game contains a selectable difficulty level, which im not very fond of, and a classic mode without air control and limited subweapons (only allows for cross and holy water). i did a normal run and a classic hard run, the latter was a pain in the ass but makes me wish the game was more designed around classic, as i think the essence of castlevania is about making calculated moves you have to REALLY commit to, while also allowing for some precise coordination between your movement and attacks.
mechanically, rondo of blood still wins, but its nice that the game allows for backwards whipping in classic.

i wish the OST was more original, but they picked some nice obscure tracks to remix, and they did a really great job.
they even remixed christopher's theme but decided to leave it out of the game, despite being the best track in the OST.
https://youtu.be/WkxpLVYoz1Q

the only things this remake keeps from the original are the projectile whip, which you will lose after some time or by taking damage (though you won't lose your whip upgrade like the original), and some enemies which were vastly improved. it also includes some enemies from the 2nd gameboy game.
level design is completely different and for good reason, as the adventure has level design closer to mega man than anything castlevania.

Cleared the game on both Easy and Normal difficulty; I gave up plans to clear the game on Hard when I lost my progress halfway through—apparently, the game does not save in-between stages on Hard mode. Castlevania: The Adventure ReBirth is a difficult but fun outing, and a true hidden gem as far as WiiWare titles go. If you missed your chance to download this game before the Wii Shop Channel closure, then avast ye, matey.

While I have the Wii U (and therefore the contents of my old Wii that was transferred into it) hooked up, I figured I would play through some of the other games I've had sitting on there for ages that I'd never gotten to playing through before. First up on the list was the Castlevania entry in Konami's ReBirth series they did for WiiWare. I picked it up back before the Wii store shut down, but I never got around to playing it until now. It took me around two hours to play through the whole thing.

I haven't played Gradius: ReBirth, but I have played Contra: ReBirth, and unlike that game, Castlevania: The Adventure ReBirth is a remake of an old game rather than an entirely new one. That said, only in the scantest sense is this actually the old GameBoy game Castlevania: The Adventure. Other than some recurring enemies (like the big rolling eyeballs), your whip shooting a fireball at max power, and the protagonist still being Christopher Belmont, this is an entirely separate game (and thank goodness). There are 6 stages instead of only 4 (granted stage 6 is just Dracula, really), all of the stages have been completely reworked, and THANK GOODNESS your whip doesn't power down when you get hit.

While I haven't played every one of the non-Metroid-y Castlevania games, I've played enough of them to say pretty confidently that this is both a faithful entry to those games as well as the easiest of those games by a significant margin. Part of this is due to how the game plays. You can unlock a "classic" playstyle by starting the game once (you can immediately quit and you've unlocked it) where your controls are like the NES games (namely your fixed jump), but the standard play mode is with far more play control. You can still only whip left and right, but being able to modify your jump midair, even a little,
makes it SO much easier to get through. This on top of being able to choose your starting number of lives (1-9) and difficulty mode make this game a far more easily completed beast than its ancestors.

It's got great music with some great remixes of old tracks, and a really pretty art style that's far more fluid and HD than the DS games of the time. It has some great new bosses, and a really excellent final Dracula fight as well. Plenty of checkpoints and a good difficulty curve to boot make this a great entry to this style of Castlevania game.

Verdict: Highly Recommended. Igarashi shows he can not only do Metroid-y Casltevanias but classic-syle ones as well. This is a fantastic entry into the action/platformer lineage of Castlevania, and it's well worth checking out if you're itching for that kind of action but don't want something quite as unforgiving as the older games.

Would have been nice if a game called Castlevania: THE ADVENTURE Rebirth was an actual remake of Castlevania: The Adventure