Clash at Demonhead is an open-ended platformer. The player takes control of Billy "Big Bang" Blitz, who is capable of running, jumping, and shooting. He is initially armed with a handgun, though various upgrades can be purchased from a shop. He later gains the ability to perform various powers by collecting Force, including shrinking, teleportation to previously-visited areas, flight, healing, and invincibility. The player chooses levels from a world map that consists of over forty routes. Various objectives must be met to complete the game.
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This was good enough, so "better than I really thought it would be," so incredibly not bad, so remarkably "at least worth a look, I guess," that I'm going to go through this whole review without mentioning Scott Pilgrim EVEN ONCE. It deserves at least that much.
It's just as good as Rygar and better than Faxanadu, if that means anything to you, and it has a nice goofy anime from like the late-70's feel to it that belies its sci-fi pulp cover. Baddies have big bug-eyes and bounce around, and the main character is a big himbo who whimpers when he hits his head on the ceiling Mario-like. I like it! Sure it's hard, and it's pretty impossible to navigate without a guide, but that's like every NES game. If "difficult and obtuse" were actual barriers that one could never hope to surpass without save states and a YouTube play through from a channel literally called "U Can Beat Games," then what NES games are left? Besides, it's well known that I'm a big stupid dumdum idiot and I need a walkthrough for everything. I probably needed a walkthrough for the first Castlevania.
I was almost going to play what purported to be a patched version of the original Japanese game, Dengeki Big Bang!, only to find that it was localized like ah, this. Guys, YOU'RE the ones fan-translating it. If you can't do it right the first time, well then, you're the only one making you translate an old NES game.
It's just as good as Rygar and better than Faxanadu, if that means anything to you, and it has a nice goofy anime from like the late-70's feel to it that belies its sci-fi pulp cover. Baddies have big bug-eyes and bounce around, and the main character is a big himbo who whimpers when he hits his head on the ceiling Mario-like. I like it! Sure it's hard, and it's pretty impossible to navigate without a guide, but that's like every NES game. If "difficult and obtuse" were actual barriers that one could never hope to surpass without save states and a YouTube play through from a channel literally called "U Can Beat Games," then what NES games are left? Besides, it's well known that I'm a big stupid dumdum idiot and I need a walkthrough for everything. I probably needed a walkthrough for the first Castlevania.
I was almost going to play what purported to be a patched version of the original Japanese game, Dengeki Big Bang!, only to find that it was localized like ah, this. Guys, YOU'RE the ones fan-translating it. If you can't do it right the first time, well then, you're the only one making you translate an old NES game.
Perfect example of a game that is very rough around the edges and not very polished but makes up for all that with its charm and soul.
Very memorable game that seems oddly ahead of its time with its writing. This gives me similar vibes to something like OK K.O., where it feels like it is very inspired by 80s cheesiness but also makes fun of it. The difference is that this is an actual 80s game. Same goes with some of the official artwork. It looks right out of a 2010s Cartoon. The vibe of this game inspired the creator of Scott Pilgrim who then to some degree inspired modern cartoons so it all makes sense in a way.
My favourite line in the game is "BANG! We've captured your Girlfriend Mary! Surrender!" I love that.
Very memorable game that seems oddly ahead of its time with its writing. This gives me similar vibes to something like OK K.O., where it feels like it is very inspired by 80s cheesiness but also makes fun of it. The difference is that this is an actual 80s game. Same goes with some of the official artwork. It looks right out of a 2010s Cartoon. The vibe of this game inspired the creator of Scott Pilgrim who then to some degree inspired modern cartoons so it all makes sense in a way.
My favourite line in the game is "BANG! We've captured your Girlfriend Mary! Surrender!" I love that.