Classic Game

Classic Game

released on Jun 02, 2017

Classic Game

released on Jun 02, 2017

The game is about the hermit returning to a land now ravaged by curses. It uses a custom combat system, and there are many hidden events to experience. Lose Reasons-to-live, become cursed, meet a girl, consume human souls, die in more than a few ways; experiment to find secrets, strange interactions & rebukes.


Released on

Genres

RPG


More Info on IGDB


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played oct 27th for rpgmaker october

stalled on saying anything abt this bc it amts to a lot of tiring adjectives i could use to communicate how dark fantasy computer rpg this feels while being v adventure game made in rpgmaker w only the lightest rpg elements. like barely even a battle system, just bump into an enemy and get a prompt with the math of your damage trade + maybe a status effect occasionally, and that's it. "arcane" is one id use, classic game basically drops you into things to figure out its interactions on your own, without any clear goals dictated to you. you just run out of reasons to live (literally as items that function as a measure of the time you have left in your run) as days go by, floundering around to understand this world youre in. my first run obviously didnt go well but i was rly taken w how the game instills its grim atmosphere thru that. i think its worth doing at least one run blind, taking setbacks as they come.

the 2nd run, one where i followed the devs walkthrough pretty closely, was v revealing for just how much shit is in this game that almost doesnt want to be found. a couple parts of this game had me yelling but what i have been thinking abt more is how they were buried; classic game isnt like a confessional, nor does it have shock content or anything explicitly fucked up or sinister like that, but there is something rly intoxicatingly perverse abt unravelling its secrets. that christian fearfulness or idk how to describe it that as you immerse yourself further into its esoterica, you bring yourself closer to the devil. i think its rly immense for this engine that kinda leans towards the cartoonish. like there's space funeral for comparison, which i thought this would be more patterned after based off the ascii character sprites n occasionally goofy sfx juxtaposed against drearily detailed environs n glowing pentagrams, the go-to example for halloweeny satanism "corroding" rpgmaker, but that game was simply using it for go to hell zx spectrum styled silly kitsch. classic game is not overly serious all the time but its harder to laugh its invocations off. entire game feels like an expansion on the mephistopheles quest in demon's souls, painstaking completionism + cryptic directions followed just to summon your own oblivion for you to see more clearly for yourself.

idk if my opinion of this game will soften over time but the way it explores that dark space btwn ancient lofi gamey abstraction n visually tactile depictions of cold ruined lands, how our imagination snakes its ways thru the machine and renders it accursed, really hit for me since playing a few weeks back. for the moment im calling it one of the best i played last month

https://youtu.be/_2V4RWdaxzc

A few weeks ago I stumbled over one of these iceberg graphs with videogames that had a lot of very weird, obscure stuff on it that sounded very interesting. I decided to give a bunch of them a try and the first I looked at was CLASSIC GAME. A lot of these obscure games have really strange titles, sometimes just consisting of random strings of symbols, which I assume is at least in some cases specifically done so they are harder to find and keep that "underground" feeling. Either way, it definitely requires some effort to find a lot of these. Thankfully despite the incredibly bland name it's pretty easy to find CLASSIC GAME because it's blatantly available on Itch.io (https://iamqqqqqqq.itch.io/classicgame) and the creator, mostly known as iamqqqqqqq, is an artist who has a certain following these days. And it seems like that's for good reason.
He has very unique ideas and all of his projects have this very authentic and mysterious vibe to them that things have that you find hidden deep on the world wide web. With the added bonus of him actually being a passionate and skilled game maker apparently. Because CLASSIC GAME has an actually good game underneath the strange visuals.

This game is an RPG Maker product and puts the player in a fairly big, open world to explore freely. There is no immediate plot to follow or tasks to fulfill. The player is encouraged to just explore the world however they want and make sense of its rules by themselves. There are a bunch of interesting game mechanics that keep it from being just another RPG Maker thing. The fighting system is custom made, there is something like a good and evil meter that triggers different events, and one of the two game modes has the character literally lose one "reason to live" with each passing day until you hit that game over screen.
I also especially love that creatures and characters are only represented by single letters of the alphabet. You might find a lower case r moving around the fields and when you attack you figure out it's a harmless rabbit. Or you descend down a ladder into a dark basement and see a giant S sitting in the corner, wondering what the letter might stand for. It's a really clever idea that I find very inventive.

The world is pretty rich with places to explore and because the game does not hold your hand at all there is a lot of surprises coming your way as you make your way through locations. It gives a lot of room for experimentation and the game thrives on that. It's one of those games that encourage working together with other players, exchanging theories and experiences in online communities to solve the enigmas of this game. There is, for example, a whole Subreddit just for people playing this game. But you don't have to do that sort of stuff if that's not your thing. I sure as hell had a lot of fun just exploring and experimenting with it myself.
One very fun moment for example that was pretty satisfying for me was when I found a very strange character in a cave that was pretending to sell items in his shop but seemed too suspicious to trust. There is a hole with a ladder leading to a basement in his "home" and in dialog the character mentions that's where he sleeps, but you're not allowed to go down there. I wanted to know what dark secrets he was hiding though. Luckily for me I found a magic scroll earlier that I was able to identify as a spell to essentially suck the soul out of people, so I figure I might as well try that here to see if I can kill the suspicious character that way and, lo and behold, it worked. The character dies without a fight and I was able to explore the basement. Which turned out to be a trippy nightmare in itself.
Doing that didn't particularly get me anything in this case but it's a satisfying experience to be able to experiment with certain elements without them being explained to you beforehand and it working out exactly as you hoped. Moments like that feel a little bit like playing and actual pen and paper RPG where you have all the freedom in the world.

As far as I could gather there isn't a specific end goal to beat the game. Instead you're supposed to activate as many events as possible so once you die your gravestone has a long list of achievements engraved on it.
Certainly some events are closer to being story-driven than others and how much you get out of the game is completely based on how much you want to try things out.

I played the game for a few hours now and I know I still haven't seen all it has to offer. I keep finding new things and I have yet to find most of what's shown in the screenshots on the itch.io page.
It's refreshing to find a weird, obscure game like this that was actually worked on for years and properly finished instead of ending up unfinished and dormant on some server on the internet. In fact there are two sequels to this game called HOME GAME and HOME GAME 2, the latter one even being released just earlier this year. So, if you like strange RPG Maker games or obscure indie stuff in general then you got some quality stuff right here.
This was one of the best indie game finds in a while for me.